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Guide designed specifically for engineers and technical professionals. Includes details of personal development planning software and other resources, as well as helping to analyse career plans by identifying competencies and skills.
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the spe...
For generations the Soh family have done whatever they felt necessary to expand their manufacturing business in Hong Kong. Harry Soh is the latest in a long line of obsessed businessmen with no respect for the law. When the murder of a pair of fishermen in Jersey, and an inferno in his factory in China fails to stop Soh's relentless efforts to expand, he finally comes to the attention of the British authorities. Unfortunately, the Soh family has become so entrenched in Hong Kong society that it is beyond a foreign government's power to have Harry Soh arrested for his crimes. In a desperate effort to have him brought down, the problem passed to the inheritors of Jade Green's fortune. In accepting this challenge The Fund must prove to the world that they are now the force for good that Jade Green envisioned. Will they be up to the challenge?
How does a young woman of wealthy parents and high birth become the owner of one of the most famous bordellos in London? We follow the life of Jade Green; the infamous Madam of The Garden of Eros, from her birth in Shanghai to her imprisonment after one of her girls is murdered by a jealous husband. Upon her release, she takes up residence in the quiet English town of Walton Village and seeks anonymity. However, fate decrees that she must revisit her past in order to ensure justice for her friend Toby Brown, whose own life is clouded by an ill-fated agreement between cousins made in the desperate days of World War I.
Operating an all-human club is great… unless it is outlawed. After the AI Copyright Act is repealed, megacorporations such as MuseFam increase the production of AI-generated music more than ever before. Robot production kicks into top gear, and they manufacture thousands each day. Recent legislation requires owners of all-human clubs to accept all patrons, including robots. Outraged Alice Parsons unites several all-human club owners. Soon Alice finds herself in a plot to eliminate the MuseFam problem once and for all. Will Alice be able to stop the robots? Ensemble is the fourth book in the Cyber Overture YA dystopian series that features robots, artificial intelligence, surprising twists and turns, unique characters, and a kick-ass heroine. Snag your copy of Ensemble today! Author’s Note: Readers should experience this volume of the Cyber Overture series in order. Please read Sonorous, Chromatic and Resonance before enjoying Ensemble.
In this book Bryan Reynolds argues that early modern England experienced a sociocultural phenomenon, unprecedented in English history, which has been largely overlooked by historians and critics. Beginning in the 1520s, a distinct "criminal culture" of beggars, vagabonds, confidence tricksters, prostitutes, and gypsies emerged and flourished. This community defined itself through its criminal conduct and dissident thought and was, in turn,officially defined by and against the dominant conceptions of English cultural normality. Examining plays, popular pamphlets, laws, poems, and scholarly work from the period, Reynolds demonstrates that this criminal culture, though diverse, was united by it...
This book critically examines classic works of literature and film to suggest ways in which study of fictional characters, cultural themes, and vivid imagery helps us to grapple with, understand, and find resolutions for, problems that seriously concern Americans, including uniformed officers and public officials, as well as the general populace in today’s turbulent times. Chapter 1 analyzes Harriet Beecher Stowe’s Uncle Tom’s Cabin and Tony Scott’s Enemy of the State to support the author’s theory that contemporary police violence against young African-American men is a result of “persistence of vision” whereby the powerful Fugitive Slave Laws of the American Civil War era exe...
Why did we let the machines assimilate our musical culture? In a world where machines create most music, Alice Parsons is fed up, but what can she do? When she loses the only job she’d ever liked, she stumbles on a club that caters only to humans. She’s intrigued, and decides to inquire within. She discovers a group of rebels who’s values align with her own. The president of MuseFam, the largest supplier of AI generated music takes an interest in the group of rebels and wants them stopped. Someone from Alice’s past reenters her life, suddenly her world is turned upside down, and she’s forced to come to terms with her situation. Will Alice’s past ruin her future? Will she be able to reintroduce human produced music to a society brainwashed with AI generated rubbish? Find out in this Cyberpunk saga. If you like The Diamond Age, Ready Player One, or Blade Runner, then you will love Sonorous. Pick up Sonorous to discover this electrifying new series today!
Established in 1911, The Rotarian is the official magazine of Rotary International and is circulated worldwide. Each issue contains feature articles, columns, and departments about, or of interest to, Rotarians. Seventeen Nobel Prize winners and 19 Pulitzer Prize winners – from Mahatma Ghandi to Kurt Vonnegut Jr. – have written for the magazine.