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Curriculum Development, Materials Design and Methodologies: Trends and Issues (Penerbit USM)
  • Language: en
  • Pages: 370

Curriculum Development, Materials Design and Methodologies: Trends and Issues (Penerbit USM)

This book reflects an exceptional collection of articles, literature reviews and research finding primarily linked to curriculum and material development activities. The book covers various aspects from the theoretical frameworks and research findings that govern curriculum and material development processes to actual classroom practices that incorporated learners’ needs and contexts. Articles and research findings selected and presented in this book are primarily based on practicing school teachers’ interest. In addition to its wide coverage in terms of topics and contents, the book authors and contributors are from both local and abroad. This is intended for university students, curriculum planners, teachers, school administrators and teacher trainers that serve as guide for courses in language material design and curriculum and instruction.

Forum
  • Language: en
  • Pages: 70

Forum

  • Type: Book
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  • Published: 1982
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  • Publisher: Unknown

description not available right now.

Eurit 86: Developments in Educational Software and Courseware
  • Language: en
  • Pages: 763

Eurit 86: Developments in Educational Software and Courseware

  • Type: Book
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  • Published: 2014-05-17
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  • Publisher: Elsevier

Eurit 86: Developments in Educational Software and Courseware provides information pertinent to innovative prototypes, design and development approaches, product evaluation, organization of production, and implementation. This book discusses the integration of information technology in education. Organized into seven parts encompassing 104 chapters, this book begins with an overview of the educational policy in relation to its response to information technology. This text then provides a brief summary of the development of courseware with emphasis on the problems encountered in implementing it in schools. Other chapters consider the use of technology in the science laboratory, which can provide useful experience with regard to its effects on the science curriculum. This book discusses as well the implementation strategies for computers in education. The final chapter deals with the economics of educational software. This book is a valuable resource for software developers, engineers, computer programmers, researchers, courseware developers, teachers, and teacher trainers.

Instructional Patterns
  • Language: en
  • Pages: 420

Instructional Patterns

  • Type: Book
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  • Published: 2006
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  • Publisher: SAGE

Instructional Patterns: Strategies for Maximizing Student Learning examines instruction from the learners' point of view by showing how instructional patterns can be used to maximize the potential for students to learn. This book explores the interactive patterns that exist in today's classroom and demonstrates how teachers can facilitate the interactivity of these patterns to match their goals for student learning. These interactive patterns are reinforced through the incorporation of medical, cognitive, and behavioral neuroscience research.

Back to the future of Gaming
  • Language: en
  • Pages: 310

Back to the future of Gaming

Der Sammelband ist Retrospektive und reflektierte Mutmaßung über die Zukunft der Planspiele (Gaming). Das Buch basiert auf Richard Dukes Standardwerk "Gaming: The Future's Language" von 1974 und betrachtet Vergangenheit, Gegenwart und speziell die Zukunft von Gaming, bezogen auf die Leitgedanken in Dukes Werk. In ihrem Band dokumentieren die beiden Herausgeber Duke und Kriz die Geschichte, das Erfahrungswissen und den derzeitigen Stand der Technik der Planspiele und liefern Inspiration für aktuelle und zukünftige Entwicklungen. Der Band wendet sich an alle, die sich mit dem Thema Gaming in Politik, Strategie, Bildung, Management und anderen Bereichen beschäftigen.

Handbook of Research on Human Performance and Instructional Technology
  • Language: en
  • Pages: 658

Handbook of Research on Human Performance and Instructional Technology

  • Type: Book
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  • Published: 2009-10-31
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  • Publisher: IGI Global

"This book addresses the connection between human performance and instructional technology with teaching and learning, offering innovative ideas for instructional technology applications and elearning"--Provided by publisher.

Climate Change Policy in the European Union
  • Language: en
  • Pages: 472

Climate Change Policy in the European Union

The European Union (EU) has emerged as a leading governing body in the international struggle to govern climate change. The transformation that has occurred in its policies and institutions has profoundly affected climate change politics at the international level and within its 27 Member States. But how has this been achieved when the EU comprises so many levels of governance, when political leadership in Europe is so dispersed and the policy choices are especially difficult? Drawing on a variety of detailed case studies spanning the interlinked challenges of mitigation and adaptation, this volume offers an unrivalled account of how different actors wrestled with the complex governance dilemmas associated with climate policy making. Opening up the EU's inner workings to non-specialists, it provides a perspective on the way that the EU governs, as well as exploring its ability to maintain a leading position in international climate change politics.

Transcript of the Enrollment Books
  • Language: en
  • Pages: 988

Transcript of the Enrollment Books

  • Type: Book
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  • Published: 1940
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  • Publisher: Unknown

description not available right now.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
  • Language: en
  • Pages: 528

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

  • Type: Book
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  • Published: 2010-01-31
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  • Publisher: IGI Global

"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Digital Games and Language Learning
  • Language: en
  • Pages: 260

Digital Games and Language Learning

Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to desig...