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New edition with bonus material by Dave McKean! Dark Horse proudly presents a new, second edition, of the graphic novel by legendary artist Dave McKean, based on the life of Paul Nash, a surrealist painter during World War 1. The Dreams of Paul Nash deals with real soldier's memoirs and all the stories add up to a moving piece about how war and extreme situations change us, how we deal with that pain, and, in Nash's case, how he responded by turning his landscapes into powerful and fantastical psychoscapes. The second edition of Black Dog: The Dreams of Paul Nash features a new cover by Dave McKean, along with 15 pages of new bonus material examining the creation of the book.
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing art...
Young people with communication difficulties often struggle in social situations, as without adequate inference, narrative and sequencing skills, correctly interpreting and responding to other people can be a real challenge. This fully photocopiable resource has been designed to improve these skills in the way this population can often learn best – visually. This book is brimming with thought-provoking illustrations of different people in different places, all of which are accompanied by a series of questions designed to encourage prediction and inference skills. Participants are asked to consider everything from who the person in the picture is, what they might be doing, and where they mi...
Troubleshooters: They Never Let You Down. The fourteenth addictive romantic suspense novel in New York Times bestselling author Suzanne Brockmann's Troubleshooters series, filled with thrilling adventure, excitement and passion. In DARK OF NIGHT, the Troubleshooters take on their most deadly foes... Badly shaken after the loss of one of their own, the men and women of Troubleshooters Inc. go up against their most deadly opponents yet - the clandestine organisation, The Agency. Blackmail, extortion, murder: The Agency's black-ops sector will stop at nothing to achieve their objective. But this time they've gone too far and hit too close to home and the Troubleshooters are out for revenge. Led...
The year is 1988. Dave Nash, a 45-year old Viet Nam vet, has just retired after 25 years working as a telephone linesman in rural Iowa. He discovers he’s been left a desert ranch in Southern California by his late aunt. Dave never met the woman—the sister of his mother—and has no idea how he came to be the beneficiary. But having no strong ties to the greater Des Moines area where he grew up, he decides to pack all his worldly goods in the back of his brand new pickup and drive out to California to see if he can make a new life for himself on a defunct 120 acre ranch miles from any paved road. Upon arriving at the ranch, Dave meets up with a vivacious, Scottish-born heiress named Liz S...
“The Big One is to competitive fishing what Friday Night Lights was to high school football.” —News & Record (Greensboro) A Forbes Best Sports Book of the Year Published to rave reviews in hardcover and purchased by DreamWorks in a major film deal, The Big One is a spellbinding and richly atmospheric work by a Pulitzer Prize–winning journalist. Here is the story of a community—Martha’s Vineyard, Massachusetts—and a sporting event—the island’s legendary Striped Bass and Bluefish Derby—that is rendered with the same depth, color, and emotional power of the best fiction. Among the characters, we meet: Dick Hathaway, a crotchety legend who once caught a bluefish from a helico...
The United States spends approximately $4 million each year searching for near-Earth objects (NEOs). The objective is to detect those that may collide with Earth. The majority of this funding supports the operation of several observatories that scan the sky searching for NEOs. This, however, is insufficient in detecting the majority of NEOs that may present a tangible threat to humanity. A significantly smaller amount of funding supports ways to protect the Earth from such a potential collision or "mitigation." In 2005, a Congressional mandate called for NASA to detect 90 percent of NEOs with diameters of 140 meters of greater by 2020. Defending Planet Earth: Near-Earth Object Surveys and Ha...
The United States is currently the only country with an active, government-sponsored effort to detect and track potentially hazardous near-Earth objects (NEOs). Congress has mandated that NASA detect and track 90 percent of NEOs that are 1 kilometer in diameter or larger. These objects represent a great potential hazard to life on Earth and could cause global destruction. NASA is close to accomplishing this goal. Congress has more recently mandated that by 2020 NASA should detect and track 90 percent of NEOs that are 140 meters in diameter or larger, a category of objects that is generally recognized to represent a very significant threat to life on Earth if they strike in or near urban area...