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Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
The two-volume set LNAI 14115 and 14116 constitutes the refereed proceedings of the 22nd EPIA Conference on Progress in Artificial Intelligence, EPIA 2023, held in Faial Island, Azores, in September 2023. The 85 full papers presented in these proceedings were carefully reviewed and selected from 163 submissions. The papers have been organized in the following topical sections: ambient intelligence and affective environments; ethics and responsibility in artificial intelligence; general artificial intelligence; intelligent robotics; knowledge discovery and business intelligence; multi-agent Systems: theory and applications; natural language processing, text mining and applications; planning, scheduling and decision-making in AI; social simulation and modelling; artifical intelligence, generation and creativity; artificial intelligence and law; artificial intelligence in power and energy systems; artificial intelligence in medicine; artificial intelligence and IoT in agriculture; artificial intelligence in transportation systems; artificial intelligence in smart computing; artificial intelligence for industry and societies.
Explores how creative digital technologies and artificial intelligence are embedded in culture and society. In The Inspiration Machine, Eitan Y. Wilf explores the transformative potentials that digital technology opens up for creative practice through three ethnographic cases, two with jazz musicians and one with a group of poets. At times dissatisfied with the limitations of human creativity, these artists do not turn to computerized algorithms merely to execute their preconceived ideas. Rather, they approach them as creative partners, delegating to them different degrees of agentive control and artistic decision-making in the hopes of finding inspiration in their output and thereby expandi...
This book constitutes the refereed proceedings and revised selected papers from the 15th International Symposium on Music in the AI Era, CMMR 2021, which took place during November 15–19, 2021 as a virtual event. The 24 full papers included in this book were carefully reviewed and selected from 48 submissions. The papers are grouped in thematical sessions on Music technology in the IA era; Interactive systems for music; Music Information Retrieval and Modeling; and Music and Performance Analysis.
As algorithmic data processing increasingly pervades everyday life, it is also making its way into the worlds of art, literature and music. In doing so, it shifts notions of creativity and evokes non-anthropocentric perspectives on artistic practice. This volume brings together contributions from the fields of cultural studies, literary studies, musicology and sound studies as well as media studies, sociology of technology, and beyond, presenting a truly interdisciplinary, state-of-the-art picture of the transformation of creative practice brought about by various forms of AI.
This book constitutes the refereed proceedings of the 8th International Conference on Data Warehousing and Knowledge Discovery, DaWak 2007, held in Regensburg, Germany, September 2007. Coverage includes ETL processing, multidimensional design, OLAP and multidimensional model, cubes processing, data warehouse applications, frequent itemsets, ontology-based mining, clustering, association rules, miscellaneous applications, and classification.
The aim of the book is to introduce new developments in Ambient Intelligence from researchers of several countries. The book includes different works in the area of Ubiquitous Computing, e-Health, Ambient Assisted Living, Distributed Computing and Context Aware Computing that have been selected by an international committee. The studies have been presented in the 9th International Symposium on Ambient Intelligence held in Toledo in June 2018.
The human ability to think non-literally has attracted the interest of various scholars for thousands of years. Over the centuries, they have defined and studied an extensive variety of tropes, such as metaphor, metonymy, synecdoche, allegory, and irony, in terms of their communicative effectiveness and stylistic aesthetics and basically interpreted these simply as figurative linguistic expressions and mere flourishes adding flavour to underlying non-figurative content. Today, figurativity is understood as constitutive of various processes of human comprehension of the world, human communicative interactions, and everyday human functioning. This volume constitutes a representative selection ...