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Warhammer 40,000
  • Language: en
  • Pages: 456

Warhammer 40,000

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

description not available right now.

Ciaphas Cain: Hero of the Imperium
  • Language: en
  • Pages: 480

Ciaphas Cain: Hero of the Imperium

In the 41st Millennium, Commissar Ciaphas Cain is looking for an easy life, but fate has a habit of throwing him into the deadliest situations and luck always manages to pull him through.

Gloomspite Gitz
  • Language: en
  • Pages: 112

Gloomspite Gitz

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

description not available right now.

Sons of the Selenar
  • Language: en
  • Pages: 346

Sons of the Selenar

A Siege of Terra novella from New York Times best selling author Graham McNeill. The Shattered Legion crew of the Sisypheum, broken and at the end of their endurance, find themselves divided; torn between following their resurrected captain on a suicidal mission or obeying orders to return to Terra and rejoin their Legion brothers. Following a series of garbled messages intercepted by the Kryptos, the divided warriors descend to the shattered surface of Luna. Here, their bonds of loyalty, duty, as well as their devotion to one another will be tested as ancient horrors of the earliest days of genemanipulation are unleashed, and a longburied secret is revealed. A secret that will have farreaching consequences for the future course of the galaxy, no matter who eventually claims Terra.

Dice Men
  • Language: en
  • Pages: 437

Dice Men

  • Categories: Art

It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games W...

Tyranids
  • Language: en
  • Pages: 249

Tyranids

  • Type: Book
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  • Published: 2012
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  • Publisher: Unknown

description not available right now.

Board Games in 100 Moves
  • Language: en
  • Pages: 178

Board Games in 100 Moves

Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy. Discover tales of Buddha's banned games, stolen patents, boards smuggled into prison, and Dungeons & Dragons hysteria. Roll six to start, pass go, and learn more about your favourite board games, from Mahjong to Monopoly and more!

Dread Trident
  • Language: en
  • Pages: 258

Dread Trident

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme ...

Video Games
  • Language: en
  • Pages: 209

Video Games

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

New media and the creative industries
  • Language: en
  • Pages: 472

New media and the creative industries

Incorporating HCP 1091-i to viii, session 2005-06. Incorrectly printed with "fourth report" on document