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Spire
  • Language: en
  • Pages: 457

Spire

  • Type: Book
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  • Published: 2018
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  • Publisher: Unknown

description not available right now.

Heart
  • Language: en
  • Pages: 510

Heart

  • Type: Book
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  • Published: 2020-06
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  • Publisher: Unknown

Roleplaying game set in a strange undercity that warps to match your heart's desire.

Goblin Quest - Softcover: A Game of Fatal Incompetence
  • Language: en
  • Pages: 130

Goblin Quest - Softcover: A Game of Fatal Incompetence

A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.

Rethinking the Racial Moment
  • Language: en
  • Pages: 270

Rethinking the Racial Moment

In recent years ‘race’ has fallen out of historiographical fashion, being eclipsed by seemingly more benign terms such as ‘culture,’ ‘ethnicity’ and ‘difference.’ This timely and highly readable collection of essays re-energises the debate by carefully focusing our attention on local articulations of race and their intersections with colonialism and its aftermath. In Rethinking the Racial Moment: Essays on the Colonial Encounter Alison Holland and Barbara Brookes have produced a collection of studies that shift our historical understanding of colonialism in significant new directions. Their generous and exciting brief will ensure that the book has immediate appeal for multiple readers engaged in critical theory, as well as those more specifically involved in Australian and New Zealand history. Collectively, they offer new and invigorating approaches to understanding colonialism and cultural encounters in history via the interpretive (not merely temporal) frame of ‘the moment.’

DIE
  • Language: en
  • Pages: 660

DIE

  • Type: Book
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  • Published: 2022-11-16
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  • Publisher: Image Comics

In the nineties, six teenagers disappeared into a fantasy role-playing game. Only five returned. Nearly thirty years later, these broken adults are dragged back to discover the game isn’t finished with them yet. KIERON GILLEN (THE WICKED + THE DIVINE) and STEPHANIE HANS (Journey Into Mystery)’s award-winning, critical-hit series is collected in a single, beautiful, oversized hardcover volume. Collects DIE #1-20 Select praise for DIE: “GILLEN subverts high fantasy adventure tropes with an infusion of creepy horror, resulting in an exploration of arrested adolescence and the effects of childhood trauma made truly haunting by Hans’ realistic illustrations and Cowles’ gloomy color palette.” —Library Journal “Makes for a heady combination of fascinating worldbuilding, compellingly broken characters tearing each other apart (sometimes emotionally, sometimes literally), and vivid, striking artwork.” —io9/Gizmodo “A deliciously dark Phantom Tollbooth-like journey told through a lens of broken humanity and a deconstruction of the role-playing game’s roots. I am entranced.” —Matthew Mercer, Critical Role TRIM SIZE: 7.25" x 10.875"

Die #12
  • Language: en
  • Pages: 32

Die #12

  • Type: Book
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  • Published: 2020-07-22
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  • Publisher: Image Comics

"THE GREAT GAME," Part Two Designer Sid Meier described games as a series of interesting decisions. "May you live in interesting times" is a curse. Both things are true, and both are true here.

The Ultimate Micro-RPG Book
  • Language: en
  • Pages: 128

The Ultimate Micro-RPG Book

Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.

Roleplaying Games in the Digital Age
  • Language: en
  • Pages: 242

Roleplaying Games in the Digital Age

  • Type: Book
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  • Published: 2021-02-18
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  • Publisher: McFarland

The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.

Watch Us Roll
  • Language: en
  • Pages: 227

Watch Us Roll

  • Type: Book
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  • Published: 2021-07-30
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  • Publisher: McFarland

Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.

HowExpert Guide to Tabletop Roleplaying Games
  • Language: en
  • Pages: 153

HowExpert Guide to Tabletop Roleplaying Games

  • Type: Book
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  • Published: 2020-03-23
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  • Publisher: HowExpert

Take a deep dive into the art of making and playing unforgettable characters in your favorite tabletop roleplaying game! For decades, TTRPGs have been bringing friends together to tell stories of adventure and intrigue. Now the genre has become more popular than ever with appearances in movies, TV shows, podcasts, and more! But what if you want to add even more immersion to your game? The answer is in roleplaying! With dynamic and popular series such as Critical Role available to watch online, it can be (understandably!) intimidating to start adding more roleplaying to your game. But there is no need to fear! This comprehensive roleplaying guide will teach you how to: • Plan and kick off y...