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"Halo – its divine wind will rush through the stars, propelling all who are worthy along the path to salvation." The year is 2552. For twenty-seven years, an alien collective known only as the Covenant has been hunting the human race. Colony after colony has been annihilated, forcing humanity to recede until a single planet remains mankind's sole hope of survival… Earth. The Covenant have discovered the human homeworld, but just as all seems lost, an anomaly has occurred that no one could have foreseen. Why have so few of the Covenant arrived at Earth? Why are the aliens keeping so quiet? And what secrets can Earth reveal regarding the ancient religion of our cruellest enemy? Embark on a Great Journey with the strong and silent super-soldier, John-117; the witty, battle-hardened Avery Johnson and the renowned naval officer, Miranda Keyes as they fight side by side across endless environments, both human and alien, to defeat the Covenant once and for all. AN UNOFFICIAL NOVELISATION OF THE AWARD-WINNING VIDEO GAMES, HALO 2 AND HALO 3
In the 26th century, humanity relentlessly continues their fight for survival, an enduring conflict set against the backdrop of the enigmatic and ancient ringworld known as Halo. The universe of Halo is remarkably vast in scale and astonishingly elaborate in detail, telling rich stories filled with bold characters, breathtaking worlds, and thrilling conflicts. In celebration of the 20th anniversary of Halo, Dark Horse and 343 Industries have teamed up to deliver the most definitive guide to the universe thus far. Spanning over a hundred millennia and encompassing over a hundred thousand light years, the Halo Encyclopedia captures two decades of storytelling with stunning, never-before-seen art and the most detailed exploration of the universe’s many characters, worlds, and technologies to have ever been created
Parallel Programming with Co-Arrays describes the basic techniques used to design parallel algorithms for high-performance, scientific computing. It is intended for upper-level undergraduate students and graduate students who need to develop parallel codes with little or no previous introduction to parallel computing. It is also intended as a reference manual for researchers active in the field of scientific computing. All the algorithms in the book are based on partition operators. These operators provide a unifying principle that fits seemingly disparate techniques into an overall framework for algorithm design. The book uses the co-array programming model to illustrate how to write code for concrete examples, but it emphasizes that the important concepts for algorithm design are independent of the programming model. With these concepts in mind, the reader can write algorithms in different programming models based on personal taste and comfort.
This book constitutes the refereed proceedings of 11 IPPS/SPDP '98 Workshops held in conjunction with the 13th International Parallel Processing Symposium and the 10th Symposium on Parallel and Distributed Processing in San Juan, Puerto Rico, USA in April 1999. The 126 revised papers presented were carefully selected from a wealth of papers submitted. The papers are organised in topical sections on biologically inspired solutions to parallel processing problems: High-Level Parallel Programming Models and Supportive Environments; Biologically Inspired Solutions to Parallel Processing; Parallel and Distributed Real-Time Systems; Run-Time Systems for Parallel Programming; Reconfigurable Architectures; Java for Parallel and Distributed Computing; Optics and Computer Science; Solving Irregularly Structured Problems in Parallel; Personal Computer Based Workstation Networks; Formal Methods for Parallel Programming; Embedded HPC Systems and Applications.
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Vector and Parallel Processing, VECPAR 2000, held in Porto, Portugal, in June 2000. The 40 revised full papers presented were carefully selected and improved during two rounds of reviewing. The papers are orgainized in topical sections on computational grids - languages and tools in multiplatform environments, cellular automata and applications in computational physics, linear and non-linear algebra, imaging, and finite/discrete elements in engineering applications.
What Is Arcology Arcology is a complete urban vision that combines architecture and ecology. In nature, organisms evolve in complexity and become a more compact system as they evolve. A city should evolve in the same way, as if it were a living system. Urban civilization's many challenges — population expansion, pollution, energy and natural resource depletion, food shortages, and quality of life – can be addressed positively by combining architecture and ecology as one integrated process. In order to support the diverse activities that preserve human culture and environmental balance, Arcology acknowledges the need for a fundamental redesign of the spreading urban landscape into dense, ...
This book provides a forum for researchers in scalable computing to publish extended-length articles on significant new developments. An article may present comprehensive results from a major project, review recent work in a sub-domain, or expound new ideas in a detailed, tutorial fashion, at a length which most journals and conference proceedings cannot accommodate.The five articles in this book give an excellent illustration of the different types of material requiring such extensive treatment, and should serve well to encourage future authors with similar ideas to consider publishing in the Series on Scalable Computing.
This book provides a forum for researchers in scalable computing to publish extended-length articles on significant new developments. An article may present comprehensive results from a major project, review recent work in a sub-domain, or expound new ideas in a detailed, tutorial fashion, at a length which most journals and conference proceedings cannot accommodate.The five articles in this book give an excellent illustration of the different types of material requiring such extensive treatment, and should serve well to encourage future authors with similar ideas to consider publishing in the Series on Scalable Computing.
Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.