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Over ten seasons since 2011, the television series American Horror Story (AHS), created by Ryan Murphy and Brad Falchuk, has continued to push the boundaries of the televisual form in new and exciting ways. Emerging in a context which has seen a boom in popularity for horror series on television, AHS has distinguished itself from its ‘rivals’ such as The Walking Dead, Bates Motel or Penny Dreadful through its diverse strategies and storylines which have seen it explore archetypal narratives of horror culture as well as engaging with real historical events. Utilising a repertory company model for its casting, the show has challenged issues around contemporary politics, heteronormativity, violence on the screen, and disability to name but a few. This new collection of essays approaches the AHS anthology series through a variety of critical perspectives within the broader field of television studies and its transections with other disciplines.
Redrawing the Historical Past examines how multiethnic graphic novels portray and revise U.S. history. This is the first collection to focus exclusively on the interplay of history and memory in multiethnic graphic novels. Such interplay enables a new understanding of the past. The twelve essays explore Mat Johnson and Warren Pleece's Incognegro, Gene Luen Yang's Boxers and Saints, GB Tran's Vietnamerica, Scott McCloud's The New Adventures of Abraham Lincoln, Art Spiegelman's post-Maus work, and G. Neri and Randy DuBurke's Yummy: The Last Days of a Southside Shorty, among many others. The collection represents an original body of criticism about recently published works that have received sc...
This book explores the series of cartoons of China and the Chinese that were published in the popular British satirical magazine Punch over a sixty-year period from 1841 to 1901. Filled with political metaphors and racial stereotypes, these illustrations served as a powerful tool in both reflecting and shaping notions and attitudes towards China at a tumultuous time in Sino-British history. A close reading of both the visual and textual satires in Punch reveals how a section of British society visualised and negotiated with China as well as Britain’s position in the global community. By contextualising Punch’s cartoons within the broader frameworks of British socio-cultural and political...
First runner-up for the 2019 Ray and Pat Browne Award for the Best Edited Collection in Popular and American Culture Cultures of War in Graphic Novels examines the representation of small-scale and often less acknowledged conflicts from around the world and throughout history. The contributors look at an array of graphic novels about conflicts such as the Boxer Rebellion (1899-1901), the Irish struggle for national independence (1916-1998), the Falkland War (1982), the Bosnian War (1992-1995), the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the War on Terror (2001-). The book explores the multi-layered relation between the graphic novel as a popular medium and war as a pivotal recurring experience in human history. The focus on largely overlooked small-scale conflicts contributes not only to advance our understanding of graphic novels about war and the cultural aspects of war as reflected in graphic novels, but also our sense of the early twenty-first century, in which popular media and limited conflicts have become closely interrelated.
This book is part of a nuanced two-volume examination of the ways in which violence in comics is presented in different texts, genres, cultures and contexts. Representing Acts of Violence in Comics raises questions about depiction and the act of showing violence, and discusses the ways in which individual moments of violence develop, and are both represented and embodied in comics and graphic novels. Contributors consider the impact of gendered and sexual violence, and examine the ways in which violent acts can be rendered palatable (for example through humour) but also how comics can represent trauma and long lasting repercussions for both perpetrators and victims. This will be a key text and essential reference for scholars and students at all levels in Comics Studies, and Cultural and Media Studies more generally.
Reading lists, course syllabi, and prizes include the phrase '21st-century American literature,' but no critical consensus exists regarding when the period began, which works typify it, how to conceptualize its aesthetic priorities, and where its geographical boundaries lie. Considerable criticism has been published on this extraordinary era, but little programmatic analysis has assessed comprehensively the literary and critical/theoretical output to help readers navigate the labyrinth of critical pathways. In addition to ensuring broad coverage of many essential texts, The Cambridge Companion to 21st Century American Fiction offers state-of-the field analyses of contemporary narrative studies that set the terms of current and future research and teaching. Individual chapters illuminate critical engagements with emergent genres and concepts, including flash fiction, speculative fiction, digital fiction, alternative temporalities, Afro-futurism, ecocriticism, transgender/queer studies, anti-carceral fiction, precarity, and post-9/11 fiction.
Burning Down the House explores the political, economic and cultural landscape of 21st-century Latin America through comics. It examines works from Argentina, Brazil, Bolivia, Chile, Uruguay, Perú, Colombia, México and Spain, and the resurgence of comics in recent decades spurred by the ubiquity of the Internet and reminiscent of the complex political experiences and realities of the region. The volume analyses experimentations in themes and formats and how Latin American comics have become deeply plural in its inspirations, subjects, drawing styles and political concerns while also underlining the hybrid and diverse cultures they represent. It examines the representative and historical im...
Key Terms in Comics Studies is a glossary of over 300 terms and critical concepts currently used in the Anglophone academic study of comics, including those from other languages that are currently adopted and used in English. Written by nearly 100 international and contemporary experts from the field, the entries are succinctly defined, exemplified, and referenced. The entries are 250 words or fewer, placed in alphabetical order, and explicitly cross-referenced to others in the book. Key Terms in Comics Studies is an invaluable tool for both students and established researchers alike.
Comics and human mobility have a long history of connections. This volume explores these entanglements with a focus on both how comics represent migration and what applied uses comics have in relation to migration. The volume examines both individual works of comic art and examples of practical applications of comics from across the world. Comics are well-suited to create understanding, highlight truthful information, and engender empathy in their audiences, but are also an art form that is preconditioned or even limited by its representational and practical conventions. Through analyses of various practices and representations, this book questions the uncritical belief in the capacity of co...
After Charmed ended in 2006, witches were relegated to sidekicks of televisual vampires or children's programs. But during the mid-2010s they began to resurface as leading characters in shows like the immensely popular The Chilling Adventures of Sabrina, the Charmed reboot, Salem, American Horror Story: Coven, and the British program, A Discovery of Witches. No longer sweet, feminine, domestic, and white, these witches are powerful, diverse, and transgressive, representing an intersectional third-wave feminist vision of the witch. Featuring original essays from noted scholars, this is the first critical collection to examine witches on television from the late 2010s. Situated in the aftermath of the #MeToo movement, essays examine the reemergence and shifting identities of TV witches through the perspectives of intersectional gender studies, hauntology, politics, morality, monstrosity, violence, queerness, disabilities, rape, ecofeminism, linguistics, family, and digital humanities.