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A glorious epic fantasy in the grand tradition of CS Lewis and Philip Pullman, and a major publishing event, The Mirror Chronicles will take you into another world, and on the adventure of your lifetime...
In The Age of Entanglement, Louisa Gilder brings to life one of the pivotal debates in twentieth century physics. In 1935, Albert Einstein famously showed that, according to the quantum theory, separated particles could act as if intimately connected–a phenomenon which he derisively described as “spooky action at a distance.” In that same year, Erwin Schrödinger christened this correlation “entanglement.” Yet its existence was mostly ignored until 1964, when the Irish physicist John Bell demonstrated just how strange this entanglement really was. Drawing on the papers, letters, and memoirs of the twentieth century’s greatest physicists, Gilder both humanizes and dramatizes the story by employing the scientists’ own words in imagined face-to-face dialogues. The result is a richly illuminating exploration of one of the most exciting concepts of quantum physics.
"This book is the Bible for anyone who needs to manage large data collections. It's required reading for our search gurus at Infoseek. The authors have done an outstanding job of incorporating and describing the most significant new research in information retrieval over the past five years into this second edition." Steve Kirsch, Cofounder, Infoseek Corporation "The new edition of Witten, Moffat, and Bell not only has newer and better text search algorithms but much material on image analysis and joint image/text processing. If you care about search engines, you need this book: it is the only one with full details of how they work. The book is both detailed and enjoyable; the authors have c...
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Data compression is one of the most important fields and tools in modern computing. From archiving data, to CD-ROMs, and from coding theory to image analysis, many facets of modern computing rely upon data compression. This book provides a comprehensive reference for the many different types and methods of compression. Included are a detailed and helpful taxonomy, analysis of most common methods, and discussions on the use and comparative benefits of methods and description of "how to" use them. Detailed descriptions and explanations of the most well-known and frequently used compression methods are covered in a self-contained fashion, with an accessible style and technical level for specialists and non-specialists.
This book covers algorithmic problems in big data applications, presenting solutions over hierarchical-memory systems along with pseudocode.
Praise for the previous edition: "This fun-to-read source will add spice for economics and business classes..."—American Reference Books Annual "...worthy of inclusion in reference collections of public, academic, and high-school libraries. Its content is wide-ranging and its entries provide interesting reading."—Booklist "A concise introduction to American inventors and entrepreneurs, recommended for academic and public libraries."—Choice American Inventors, Entrepreneurs, and Business Visionaries, Revised Edition profiles more than 300 important Americans from colonial times to the present. Featuring such inventors and entrepreneurs as Thomas Edison and Madame C. J. Walker, this revised resource provides in-depth information on robber barons and their counterparts as well as visionaries such as Bill Gates. Coverage includes: Jeffrey Bezos Michael Bloomberg Sergey Brin and Larry Page Michael Dell Steve Jobs Estée Lauder T. Boone Pickens Russell Simmons Oprah Winfrey Mark Zuckerberg.
How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-lengt...