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The Engineering of Sport 6
  • Language: en
  • Pages: 467

The Engineering of Sport 6

This proceedings volume of the ISEA 2006 examines sports engineering, an interdisciplinary subject which encompasses and integrates not only sports science and engineering but also biomechanics, physiology and anatomy, and motion physics. This is the first title of its kind in the emerging field of sports technology.

Interactive Multimedia Learning
  • Language: en
  • Pages: 234

Interactive Multimedia Learning

  • Type: Book
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  • Published: 2014-09-05
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  • Publisher: Springer

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of lea...

Computer Science in Sport
  • Language: en
  • Pages: 283

Computer Science in Sport

  • Type: Book
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  • Published: 2014-10-03
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  • Publisher: Routledge

Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.

Injuries, Injury Prevention and Training in Climbing
  • Language: en
  • Pages: 134

Injuries, Injury Prevention and Training in Climbing

Climbing as an activity has a long and proud history of ascending mountains and steep walls. Still, as a newly acknowledged Olympic sport, climbing has a short history of systematic training and injury prevention. Sport climbing is divided in three disciplines (bouldering, lead climbing, speed climbing) that requires different physiological and psychological abilities witch again lead to different mechanical loading and thereby possible injuries. Furthermore, climbing is practiced by a diversified population from the recreational climber to the professional athlete. One of the things that separates climbing from most other Olympic sports is that a vast majority of the athletes operates outside the federations. Even internationally high performing climbers are not organized or part of a team with trainers and health personnel.

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
  • Language: en
  • Pages: 382

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

  • Type: Book
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  • Published: 2013-03-31
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  • Publisher: IGI Global

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Serious Games
  • Language: en
  • Pages: 302

Serious Games

  • Type: Book
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  • Published: 2018-10-30
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  • Publisher: Springer

This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.

Studieren im Cyberspace?
  • Language: de
  • Pages: 198

Studieren im Cyberspace?

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Modelling and Simulation in Sport and Exercise
  • Language: en
  • Pages: 300

Modelling and Simulation in Sport and Exercise

  • Type: Book
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  • Published: 2018-09-03
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  • Publisher: Routledge

Modelling and simulation techniques are of central importance to conducting research in sport and exercise science, informing data collection and helping to analyze patterns of movement and physical performance. Modelling and Simulation in Sport and Exercise is the first book to offer an instructive reference for modelling and simulation methods for researchers and sport and exercise scientists. Based around a series of research cases, describing core theories in applied, practical settings, the book draws on examples of modelling and simulation in ball games, biomechanical analysis, physiological testing and monitoring, predictive analysis and sports engineering and product design. Each research case presents a central problem, discusses different modelling approaches that could be used to deal with the issue, analysis of results and a reflection on the methodology and an exercise for students to put the techniques discussed into practice. This is an important reference for any active researcher or upper-level student in sport and exercise science with an interest in mathematical modelling, computer science or simulation techniques.

Engineering of Sport 6
  • Language: en
  • Pages: 359

Engineering of Sport 6

This proceedings volume of the ISEA 2006 examines sports engineering, an interdisciplinary subject which encompasses and integrates not only sports science and engineering but also biomechanics, physiology and anatomy, and motion physics. This is the first title of its kind in the emerging field of sports technology.