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In the latest volume of the acclaimed adults-only graphic novel, Chuck struggles to go on without Omaha, while the beautiful cat dancer struts her stuff in a small Wisconsin town and the voluptuous CeeCee enters her life. These four classic episodes track the Mipple City gang through bedrooms, boardrooms and strip clubs as new relationships emerge and the mystery of who killed Senator Bonner deepens. Collects issues 14-17.
In 1976, a fledgling magazine held forth the the idea that comics could be art. In 2016, comics intended for an adult readership are reviewed favorably in the New York Times, enjoy panels devoted to them at Book Expo America, and sell in bookstores comparable to prose efforts of similar weight and intent. We Told You So: Comics as Art is an oral history about Fantagraphics Books’ key role in helping build and shape an art movement around a discredited, ignored and fading expression of Americana. It includes appearances by Chris Ware, Art Spiegelman, Harlan Ellison, Stan Lee, Daniel Clowes, Frank Miller, and more.
This penultimate work in John Lent's series of bibliographies on comic art gathers together an astounding array of citations on American cartoonists and their work. Author John Lent has used all manner of methods to gather the citations, searching library and online databases, contacting scholars and other professionals, attending conferences and festivals, and scanning hundreds of periodicals. He has gone to great length to categorize the citations in an easy-to-use, scholarly fashion, and in the process, has helped to establish the field of comic art as an important part of social science and humanities research. The ten volumes in this series, covering all regions of the world, constitute...
Implementing Play Therapy with Groups is a new and innovative edited book bringing together experts from across the field of play therapy to explore how to facilitate group play therapy across challenging settings, diagnoses, and practice environments. Applying theoretical and empirical information to address treatment challenges, each chapter focuses on a specific treatment issue and explores ways the reader can implement group work within their play therapy work. Chapters also provide contemporary evidence-based clinical information in providing group therapy with specific populations such as working with children who have been exposed to violence, trauma, adoption, foster care, those who are chronically medically fragile, and more. This book will bring awareness to, and provide easily implemented play therapy knowledge and interventions for, child and family therapists who work in a range of settings including schools, hospitals, residential treatment centers, and community mental health settings.
Two extraterrestrial species have haunted — and hunted — mankind throughout history: one a parasitic killing machine that uses humans as unwilling hosts for its lethal offspring, the other a relentless stalker that uses otherworldly stealth technology and weaponry to take men as grisly trophy kills. For over two decades, Dark Horse Comics has catalogued these terrifying contacts, harnessing the talents of a virtual who's who list of comics, science-fiction and fantasy illustrators to bring these tales to life. And now, one deluxe volume gathers all the best of these visual horrors into one arena. Aliens/Predator: Panel to Panel showcases page after page of some of the most compelling artwork ever seen in graphic fiction, stunning visions by John Bolton, Dave Dorman, Mark Schultz, Richard Corben, Mike Mignola, Doug Wheatley, Arthur Suydam, Mark A. Nelson, Alex Maleev, Den Beauvais, Glenn Fabry, Jon Foster, David Michael Beck, Sam Keith, Doug Mahnke and many, many more.
This study of the graphic novel and its growth in the library helps librarians utilize and develop this extraordinarily popular format in their library collections. What does the surge of popularity in graphic novels mean for libraries? Graphic Novels Beyond the Basics: Insights and Issues for Libraries goes deeper into this subject than any other volume previously published, bringing together a distinguished panel of experts to examine questions librarians may encounter as they work to enhance their graphic novel holdings. Graphic Novels Beyond the Basics begins by introducing librarians to the world of the graphic novel: popular and critically acclaimed fiction and nonfiction titles; a wid...
This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to understanding the field. Essays examine: the history of the temporal, geographical, and formal development of comics, including topics like art comics, manga, comix, and the comics code; issues such as authorship, ethics, adaptation, and translating comics connections between comics and other artistic media (drawing, caricature, film) as well as the linkages between comics and other academic fields like...
In the late 1920s until 1965 Maplecrest Turkey Farms of Wellman, Iowa, was a leading pioneer in the modern commercial turkey industry. A. C. Gingerich, an Amish-Mennonite farmer and entrepreneur, was able to successfully develop his business from a handful of turkeys to make Wellman both a “Turkey Capital/Center of the World” and have it uniquely proclaimed as “Thanksgiving Town” by the late 1930s. The Maplecrest brand was known for its premium quality and was available, by name, in leading restaurants also by the late 1930s. This historical book looks at how the modern turkey industry was able to initiate itself largely through knowledge of disease prevention through sanitation means. Some chapters include topics such as how the turkeys were raised, processed and marketed, especially to Eastern markets, e.g. New York City, Boston, etc., and a chapter on World War II discusses the major role that Maplecrest played in producing not only turkeys, but beef, pork and lamb for the armed forces. (219pp. color illus. index. Masthof Press, 2016.)
Comic book studies has developed as a solid academic discipline, becoming an increasingly vibrant field in the United States and globally. A growing number of dissertations, monographs, and edited books publish every year on the subject, while world comics represent the fastest-growing sector of publishing. The Oxford Handbook of Comic Book Studies looks at the field systematically, examining the history and evolution of the genre from a global perspective. This includes a discussion of how comic books are built out of shared aesthetic systems such as literature, painting, drawing, photography, and film. The Handbook brings together readable, jargon-free essays written by established and emerging scholars from diverse geographic, institutional, gender, and national backgrounds. In particular, it explores how the term "global comics" has been defined, as well the major movements and trends that will drive the field in the years to come. Each essay will help readers understand comic books as a storytelling form grown within specific communities, and will also show how these forms exist within what can be considered a world system of comics.