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Cultural Computing
  • Language: en
  • Pages: 254

Cultural Computing

  • Type: Book
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  • Published: 2010-08-06
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  • Publisher: Springer

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concer...

Neural Information Processing
  • Language: en
  • Pages: 943

Neural Information Processing

  • Type: Book
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  • Published: 2017-11-07
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  • Publisher: Springer

The six volume set LNCS 10634, LNCS 10635, LNCS 10636, LNCS 10637, LNCS 10638, and LNCS 10639 constitues the proceedings of the 24rd International Conference on Neural Information Processing, ICONIP 2017, held in Guangzhou, China, in November 2017. The 563 full papers presented were carefully reviewed and selected from 856 submissions. The 6 volumes are organized in topical sections on Machine Learning, Reinforcement Learning, Big Data Analysis, Deep Learning, Brain-Computer Interface, Computational Finance, Computer Vision, Neurodynamics, Sensory Perception and Decision Making, Computational Intelligence, Neural Data Analysis, Biomedical Engineering, Emotion and Bayesian Networks, Data Mining, Time-Series Analysis, Social Networks, Bioinformatics, Information Security and Social Cognition, Robotics and Control, Pattern Recognition, Neuromorphic Hardware and Speech Processing.

Transactions on Edutainment IV
  • Language: en
  • Pages: 287

Transactions on Edutainment IV

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Trust Management in the Internet of Vehicles
  • Language: en
  • Pages: 116

Trust Management in the Internet of Vehicles

  • Type: Book
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  • Published: 2023-12-18
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  • Publisher: CRC Press

The Internet of Vehicles (IoV) is referred to as an efficient and inevitable convergence of the Internet of Things, intelligent transportation systems, edge / fog and cloud computing, and big data, all of which could be intelligently harvested for the cooperative vehicular safety and non-safety applications as well as cooperative mobility management. A secure and low-latency communication is, therefore, indispensable to meet the stringent performance requirements of the safety-critical vehicular applications. Whilst the challenges surrounding low latency are being addressed by the researchers in both academia and industry, it is the security of an IoV network which is of paramount importance...

Technologies for E-Learning and Digital Entertainment
  • Language: en
  • Pages: 808

Technologies for E-Learning and Digital Entertainment

  • Type: Book
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  • Published: 2008-06-19
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  • Publisher: Springer

With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and ...

PRICAI 2018: Trends in Artificial Intelligence
  • Language: en
  • Pages: 551

PRICAI 2018: Trends in Artificial Intelligence

  • Type: Book
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  • Published: 2018-07-30
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  • Publisher: Springer

This two-volume set, LNAI 11012 and 11013, constitutes the thoroughly refereed proceedings of the 15th Pacific Rim Conference on Artificial Intelligence, PRICAI 2018, held in Nanjing, China, in August 2018. The 82 full papers and 58 short papers presented in these volumes were carefully reviewed and selected from 382 submissions. PRICAI covers a wide range of topics such as AI theories, technologies and their applications in the areas of social and economic importance for countries in the Pacific Rim.

Transactions on Edutainment X
  • Language: en
  • Pages: 281

Transactions on Edutainment X

  • Type: Book
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  • Published: 2013-04-04
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  • Publisher: Springer

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Advances in Natural Computation
  • Language: en
  • Pages: 1383

Advances in Natural Computation

  • Type: Book
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  • Published: 2005-08-25
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  • Publisher: Springer

This book and its sister volumes, i.e., LNCS vols. 3610, 3611, and 3612, are the proceedings of the 1st International Conference on Natural Computation (ICNC 2005), jointly held with the 2nd International Conference on Fuzzy Systems and Knowledge Discovery (FSKD 2005, LNAI vols. 3613 and 3614) from 27 to 29 August 2005 in Changsha, Hunan, China.

Neural Information Processing
  • Language: en
  • Pages: 678

Neural Information Processing

  • Type: Book
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  • Published: 2013-10-29
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  • Publisher: Springer

The three volume set LNCS 8226, LNCS 8227, and LNCS 8228 constitutes the proceedings of the 20th International Conference on Neural Information Processing, ICONIP 2013, held in Daegu, Korea, in November 2013. The 180 full and 75 poster papers presented together with 4 extended abstracts were carefully reviewed and selected from numerous submissions. These papers cover all major topics of theoretical research, empirical study and applications of neural information processing research. The specific topics covered are as follows: cognitive science and artificial intelligence; learning theory, algorithms and architectures; computational neuroscience and brain imaging; vision, speech and signal processing; control, robotics and hardware technologies and novel approaches and applications.

Learning by Playing. Game-based Education System Design and Development
  • Language: en
  • Pages: 596

Learning by Playing. Game-based Education System Design and Development

  • Type: Book
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  • Published: 2009-07-31
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  • Publisher: Springer

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and tec...