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Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. More recently, software process modelling is increasingly dealing with new challenges raised by the tests that the software industry has to face.This book addresses these new trends in software process modeling related to:• Processes for open source software;• Systems dynamics to model and simulate the software process;• Peopleware: the importance of people in the software development and by extension in the software process.One new software development trend is the development of open source projects. As such projects are a recent crea...
Over the years, a variety of software process models have been designed to structure, describe and prescribe the software systems construction process. More recently, software process modelling is increasingly dealing with new challenges raised by the tests that the software industry has to face. This book addresses these new trends in software process modeling related to: . OCo Processes for open source software;. OCo Systems dynamics to model and simulate the software process;. OCo Peopleware: the importance of people in the software development and by extension in the software process. One new software development trend is the development of open source projects. As such projects are a re...
It is widely accepted that technology is one of the forces driving economic growth. Although more and more new technologies have emerged, various evidence shows that their performances were not as high as expected. In both academia and practice, there are still many questions about what technologies to adopt and how to manage these technologies. The 15 articles in this book aim to look into these questions. There are quite many features in this book. Firstly, the articles are from both developed countries and developing countries in Asia, Africa and South and Middle America. Secondly, the articles cover a wide range of industries including telecommunication, sanitation, healthcare, entertainment, education, manufacturing, and financial. Thirdly, the analytical approaches are multi-disciplinary, ranging from mathematical, economic, analytical, empirical and strategic. Finally, the articles study both public and private organizations, including the service industry, manufacturing industry, and governmental organizations. Given its wide coverage and multi-disciplines, the book may be useful for both academic research and practical management.
This book discusses important topics for engineering and managing software startups, such as how technical and business aspects are related, which complications may arise and how they can be dealt with. It also addresses the use of scientific, engineering, and managerial approaches to successfully develop software products in startup companies. The book covers a wide range of software startup phenomena, and includes the knowledge, skills, and capabilities required for startup product development; team capacity and team roles; technical debt; minimal viable products; startup metrics; common pitfalls and patterns observed; as well as lessons learned from startups in Finland, Norway, Brazil, Ru...
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
This book introduces and describes in detail the SEQUAL framework for understanding the quality of models and modeling languages, including the numerous specializations of the generic framework, and the various ways in which this can be used for different applications. Topics and features: contains case studies, chapter summaries, review questions, problems and exercises throughout the text, in addition to Appendices on terminology and abbreviations; presents a thorough introduction to the most important concepts in conceptual modeling, including the underlying philosophical outlook on the quality of models; describes the basic tasks and model types in information systems development and evolution, and the main methodologies for mixing different phases of information system development; provides an overview of the general mechanisms and perspectives used in conceptual modeling; predicts future trends in technological development, and discusses how the role of modeling can be envisaged in this landscape.
This book constitutes the refereed proceedings of the 10th International Conference on Software Business, ICSOB 2019, held in Jyväskylä, Finland, in November 2019. On the occasion of its tenth anniversary the conference theme this year was “The First Decade and Beyond” and focused on the development during the past decade, addressing the future of software-intensive business as well as studies on new and emerging ideas. The 18 full papers and 10 short papers presented together with 3 invited talks, 6 emerging research papers and a tutorial were carefully reviewed and selected from 52 submissions. They are organized in the following topical sections: software ecosystems; management of software products; continual improvement and product development; impacts of digitalization; software business education; software startups and digital business.