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He knows the three laws, but they’re really more what you’d call "guidelines." Two and a half million terras worth of contraband won’t do Carl Ramsey any good unless he can find a buyer. But when dealing with that kind of money, any deal is liable to turn sour when it’s time to make the exchange. So when things go smoothly, Carl knows his luck can’t be that good. When the double-cross is revealed, the Mobius crew sets out on a chase to track down their stolen merchandise. But once they find out who took them for fools, everything turns on its head. Instead of a foe, they might have stumbled onto a powerful new ally: a robot who hates the Harmony Bay corporation even more than they ...
Leaving an apprentice unsupervised has never been a good idea. With Esper neglecting her duties as magical teacher, Tiffany takes her education into her own hands. Struggling with self-esteem and credibility with the universe, she resorts to trying a magical performance-enhancing drug. Of course, Esper has problems of her own. Unbeknownst to her, a crack squad of assassins is hot on her trail, and this time they're bringing twice the number of wizard-hunters along. It would be a great time for a fully-trained and capable apprentice to have her back. Wouldn't it? Magic's Little Helper is the eleventh mission of Black Ocean: Mercy for Hire. Set in the Black Ocean Universe, it continues the saga of the galaxy's sweetest bounty hunter and her loyal sidekick (who is NOT a dog!) and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series.
Magic and technology don’t mix. Now, the one exception to that rule is up for grabs. The ancient solution to get magic and tech to coexist lies within an alien structure older than any race in the galaxy. Now, the balance of power threatens to tip. As factions reinforce their fleets for a war to claim the ultimate technological prize, Hiroko finds herself trapped between three races—one of them her own—in a quest where even victory promises disaster. Down beneath the planet’s surface, Cedric delves into the workings of the mysterious alien technology that works like magic. Discovering the key to the untapped power it possesses may be Astral Prime’s only hope. Prime Guardian is the fourth book in the Black Ocean: Astral Prime series. It hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
The difference between a hero and a tyrant is charisma. Fresh off their defeat of the lich’s army, Gary and his friends find themselves preparing for an even larger threat. While unlocking elder magic gave them the juice they needed to turn aside one foe, it unstoppered the bottle holding back an ancient evil. Gary knows what’s coming because he wrote it. Now, with political responsibilities crushing him from one side and a demonic army looming on the other, Gary must balance the necessity of victory with the means to achieve it. After all, what good is saving a kingdom only to become the villain? Hero Time puts the RPG into LitRPG, taking the ever-growing GameLit genre back to its tabletop roots. If you miss the rattle of dice and gaming at a table with your friends, the Metagamer Chronicles are what you've been craving. Fans of Dungeons and Dragons and old TSR novels will love Hero Time.
A missing Grandfather. Two missing friends. A forbidden rescue plan. Christy’s parents forbid her from returning through the portal, but her grandfather is still stranded in the Empty World. When Danny and Brad accidentally take a trip into the portal, Christy finds the excuse she needs to disobey her parents and go after them. Unfortunately for Christy, she's stuck with Cory for a traveling companion. Thus begins another journey through the Empty World, looking for the people they've lost, and for a way back home. Along the way, they'll have to deal with the two intelligent species native to that alien world, and unravel the workings of the ancients' portals. Can Christy get them all safely home, or will her feud with Cory result in all of them being lost for good? Beyond the Portal is the second book of the Empty World Saga, a science fiction adventure series for kids aged 8-12. If your kids have blown through the Land of Stories, devoured the Keeper of the Lost Cities, or can't wait for the next Wings of Fire, make the complete Empty World Saga their next read. Grab Beyond the Portal and return to an alien world!
The need for speed meets the need for greed. Ex-starfighter pilot Carl Ramsey, now captain of the Mobius, can't watch race pilots without scoffing that they've never faced hostile fire. When the ship's mechanic and warp drive wizard can't take it anymore, they goad Carl into entering a racing contest to prove it. Carl packs his bags, and his ego, and enters the Silde Slims Cadet Racer Challenge. With 250,000 terras prize money, it would be the biggest score yet for the crew of the Mobius. Of course, Carl's not satisfied just racing to win. He hatches a plot for an even bigger score, dragging in an eliminated racer, an old squadron mate, and an unwitting corporate accomplice. With so many mov...
The greatest threat to humanity might be one of their own. Eve has responsibilities now. As chairwoman of the Human Welfare Committee, she is humanity’s voice in a world run by robots. Her job includes approving geneticists who want to engage in ethical human cloning as well as overseeing the agency that hunts down threats to mankind. So when one of her sisters vanishes, Eve can’t afford to abandon her post to personally search. Eve’s agents hunt for her missing sister, but in the process, they run afoul of some influential robots. Their brutish, invasive interviews, veiled threats, and hacking threaten to bring down the wrath of more powerful committees, potentially shutting down the ...
Being a criminal kingpin is more work and less fun than everyone makes it seem. Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission ...
Sometimes you want to go where NOBODY knows your name. Space station Echo Niner remained neutral in the Earth/Mars civil war. For a pair of fugitives on the run from both sides, it sounded like the perfect place to regroup. But Eric and Jessie Ramsey barely set foot aboard Echo Niner before getting embroiled in local disputes. Rival warlords divide the station into four zones, each under its own version of martial law. Separated by the teeming masses who call the station home, the siblings need to navigate the treacherous social landscape, discover allies, and reunite. It doesn’t help that their cover gets blown. Or that Earth Navy blockaded the station. Or that Eric appears to be the back...
They can run, but they can't hide. Also, they can't run. A routine resupply stop takes a terrifying turn when the crew of the Arete realize they're unable to access astral space. Now, intelligence services across the galaxy are realizing that the advanced haathee vessel is trapped in realspace and unable to flee. Now, Captain Jessie Ramsey has to play the less enviable role in a game of cat and mouse. Her ship is tough, great in a fight, but there's only so much she can handle at once. Meanwhile, the crew scrambles to find a way to repair the star-drive. They have limited materials on hand, a damaged example unit that was jury-rigged to begin with, and no one who knows exactly how one is supposed to work. Hunting pirates was supposed to earn them goodwill, but it's hard to recruit when you're being pursued by Martian warships and a band of pirates who desperately want something you stole from them. All in a day's work for an outlaw starship captain.