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The female body has occupied a central place in the Western imagination, its images pervading poetry and story, mythology and religious doctrine, the visual arts, and scientific treatises. It has inspired both attraction and fear, been perceived as beautiful and unclean, alluring and dangerous, a source of pleasure and nurturing but also a source of evil and destruction. In The Female Body in Western Culture, twenty-three internationally noted scholars and critics, in specially commissioned essays, explore these representations and their consequences for contemporary art and culture. Ranging from Genesis to Gertrude Stein and Angela Carter, from ancient Greek ritual to the Victorian sleeping cure, from images of the Madonna to modern film and Surrealist art, the essays cover a wide spectrum of approaches and subject mailer. They all converge, however, around questions of power and powerlessness, voice and silence, subjecthood and objectification. And they point the way to the new possibilities and displacements of traditional male-female oppositions. Androgyny in a new key? This book demonstrates that a blurring of gender boundaries does not have to deny difference.
In works by well-known authors like Rebecca West and Edith Wharton, as well as writers from India, Armenia, Hungary, and the Cameroons, we hear women speaking out on such issues as politics, economic justice, and social reform."--BOOK JACKET.
Essays analyze the two world wars in respect to gender politics and reassesses the differences between men and women in relation to war
No previous collection of criticism has focused on gender in the broad range of children's literature. No previous collection has embraced both children's literature and material culture. Beverly Lyon Clark and Margaret R. Higonnet bring together twenty-two scholars to look closely at the complexities of children's culture. Girls, Boys, Books, Toys asks questions about how the gender symbolism of children's culture is constructed and resisted. What happens when women rewrite (or illustrate) nursery rhymes, adventure stories, and fairy tales told by men? How do the socially scripted plots for boys and girls change through time and across cultures? Have critics been blind to what women write about "masculine" topics? Can animal tales or doll stories displace tired commonplaces about gender, race, and class? Can different critical approaches—new historicism, narratology, or postcolonialism—enable us to gain leverage on the different implications of gender, age, race, and class in our readings of children's books and children's culture?
A comprehensive anthology to give modern readers access to 48 exciting women who wrote and published poetry in the Romantic and Victorian periods. The works of Elizabeth Barrett Browning, Christina Rossetti, and Emily Bronte have been collected and preserved, but most women poets of the age were passed over in favor of the major male talents. From the romanticism of Dorothy Wordsworth's odes to the political poems of Helen Maria Williams and Anna Barbauld to the satirical critiques of gender conventions in the poems by Jane Taylor and Charlotte Mew, this anthology restores the voices of these "lost" artists. Biographies accompany each selection.
Contending that the anti-feminist backlash in the academy is part of the broader "politically correct" rhetoric, this collection of writers, academics and activists is a much-needed response to the assault on feminist thinkers and critics in the academy today.
This eye-opening study gives a nuanced, provocative account of how German soldiers in the Great War experienced and enacted masculinity. Drawing on an array of relevant narratives and media, it explores the ways that both heterosexual and homosexual soldiers expressed emotion, understood romantic ideals, and approached intimacy and sexuality.
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with ...