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Escorted by military hard cases, a group of scientists descend into a strange cave system in hopes of unlocking the secrets of a flesh-warping infection. But the cave system is crawling with hideous creatures that not only twist flesh, but minds as well! Is it possible this disease is working with a ghastly purpose? The nightmarish mystery deepens as this tale of terror from writers CULLEN BUNN (REGRESSION) and KYLE STRAHM (SPREAD) and rising star artist BALDEMAR RIVAS continues!
Venturing into a vast subterranean nightmare populated with the most hideous creatures imaginable, mankind's last hope against a fiendish and seemingly intelligent disease is shattered! Beset by murderous, insanity-inducing beasts from all sides, the American scientific and military task force has become separated in a twisted underground realm. As their bodies begin to change in demoniac fashion, they must fight to keep their sanityÉ and avoid turning against one another.
With the ultimate truthÑand the ultimate goalÑof the flesh-twisting disease revealed, nothing short of total annihilation can spare humanity from an ungodly fate. The Earth shakes. Humankind screams in horror. A call is made and a doomsday weapon is soon to be unleashed. Underground, the survivors of the American task force struggle to escape an unthinkable horrorÑbut before they can emerge into the light, a terrible sacrifice must be made. And even that might not be enough to slake the hunger of the being that lurks below. The first story in the UNEARTH cycle from writers CULLEN BUNN (REGRESSION) and KYLE STRAHM (SPREAD) and artist BALDEMAR RIVAS comes to a close in a shocking fashion!
One year after the eruption at Site 17, the survivors have begun to piece their lives back together. Kul is cleaning up the mess the world has become while Frankie searches for answers to big questions. Strange and twisted forces are at work in the first issue of a brand new story arc from CULLEN BUNN, KYLE STRAHM, and BALDEMAR RIVAS.
Amidst a bloodbath, the truth of the flesh-warping disease and the hideous cave system in which our heroes are lost is revealed! Once these shocking secrets come to light, nothing in our world will remain the same. Meanwhile, the soldiers and scientists trapped underground face their most horrifying challenges yet including the mind of the infection.
From New York Times bestselling Mind MGMT creator Matt Kindt comes an exciting undersea sci-fi mystery. Mia is a special investigator hired to uncover possible sabotage taking place at a deep-sea research station, where a bitter and paranoid crew try to keep the base functional. What she uncovers is a mind-blowing crime scene filled with suspects with terrible secrets, strange deep-sea creatures, and an impending flood! This Omnibus Edition collects Issues #1-12 of Dept. H!
From New York Times bestselling Mind MGMT creator Matt Kindt comes an exciting undersea sci-fi mystery. With the deep-sea base on the brink of destruction, Mia is getting closer and closer to discovering the culprit behind the murder of her father. However, as the crew struggles to survive, revelations of the Dept. H project comes to light that will alter the lives of the crew, if they survive. Life on the surface hangs in the balance as Mia races against time. This Omnibus Edition collects Issues #13-24 of Dept. H, as well as a sketchbook section and bonus material!
This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! ------------------------------------------------------ Each adventure is 5E compatible and ready-to-play.7 full adventures (5-6 hours on average)6 mini adventures (2-3 hours on average)4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classesOver 18 articles full of helpful tips and insight on how to enhance the game that’s perfect for game masters, aspiring and experienced alike.
From the world of the Eisner-award winning Black Hammer series comes a gripping World War II action adventure tale! During the Golden Age of superheroes, an elite Air Force crew called the Black Hammer Squadron bands together to combat the Nazis, a host of occult threats, and their ultimate aerial warrior the Ghost Hunter. This volume collects Black Hammer '45 #1-4 from the all-star creative team of Ray Fawkes, Jeff Lemire, and Matt Kindt, as well as a sketchbook section.
An expanded look at the past and future of Jeff Lemire and Dean Ormston's Eisner Award-winning Black Hammer universe, with two complete series drawn by Wilfredo Torres and Matt Kindt! Far in the future of Black Hammer, a collection of superheroes, inspired by the legendary heroes of Black Hammer Farm, must band together to save the planet from an authoritarian regime. During the Golden Age of superheroes, an elite Air Force crew called the Black Hammer Squadron bands together to combat the Nazis, a host of occult threats, and their ultimate aerial warrior the Ghost Hunter. Collects The Quantum Age and Black Hammer '45 in a digital book format with a new cover, sketchbook extras, and more!