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Real Time Cameras
  • Language: en
  • Pages: 539

Real Time Cameras

  • Categories: Art
  • Type: Book
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  • Published: 2009-04-02
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  • Publisher: CRC Press

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area.

Marianne Dreams
  • Language: en
  • Pages: 211

Marianne Dreams

'I could get in,' Marianne thought, 'if there was a person inside the house. There has got to be a person. I can't get in unless there is somebody there.' A powerful and haunting classic about a girl haunted by her own dreams. Ill and bored with having to stay in bed, Marianne picks up a pencil and starts doodling - a house, a garden, a boy at the window. That night she has an extraordinary dream. She is transported into her own picture, and as she explores further she soon realises she is not alone. The boy at the window is called Mark, and his every movement is guarded by the menacing stone watchers that surround the solitary house. Together, in their dreams, Marianne and Mark must save themselves . . . The perfect gift for children aged 8+, this well-loved classic will delight a new generation of readers of the Faber Children's Classics list.

Old Before My Time
  • Language: en
  • Pages: 163

Old Before My Time

Hayley Okines is like no other 13-year-old schoolgirl. In Old Before My Time, Hayley and her mum Kerry reflect on her unusual life. Share Hayley's excitement as she travels the world meeting her pop heroes Kylie, Girls Aloud and Justin Bieber and her sadness as she loses her best friend to the disease at the age of 11. Now as she passes the age of 13 - the average life expectancy for a child with progeria - Hayley talks frankly about her hopes for the future and her pioneering drug trials in America which could unlock the secrets of ageing for everyone...

How to Stop Time
  • Language: en
  • Pages: 318

How to Stop Time

*MATT HAIG’S NEW NOVEL THE LIFE IMPOSSIBLE IS AVAILABLE TO PRE-ORDER NOW * If you loved The Midnight Library, read How to Stop Time next! HOW MANY LIFETIMES DOES IT TAKE TO LEARN HOW TO LIVE? Tom Hazard has a dangerous secret. He may look like an ordinary 41-year-old history teacher, but he’s been alive for centuries. From Elizabethan England to Jazz-Age Paris, from New York to the South Seas, Tom has seen it all. As long as he keeps changing his identity, he can stay one step ahead of his past – and stay alive. The only thing he must not do is fall in love. But what if the one thing he can't have just happens to be the one thing that might save him?

Game Programming in C++
  • Language: en
  • Pages: 1268

Game Programming in C++

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone re...

Dark Matter
  • Language: en
  • Pages: 197

Dark Matter

  • Type: Book
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  • Published: 2010-10-21
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  • Publisher: Hachette UK

A terrifying 1930s ghost story set in the haunting wilderness of the far north. January 1937. Clouds of war are gathering over a fogbound London. Twenty-eight year old Jack is poor, lonely and desperate to change his life. So when he's offered the chance to join an Arctic expedition, he jumps at it. Spirits are high as the ship leaves Norway: five men and eight huskies, crossing the Barents Sea by the light of the midnight sun. At last they reach the remote, uninhabited bay where they will camp for the next year. Gruhuken. But the Arctic summer is brief. As night returns to claim the land, Jack feels a creeping unease. One by one, his companions are forced to leave. He faces a stark choice. Stay or go. Soon he will see the last of the sun, as the polar night engulfs the camp in months of darkness. Soon he will reach the point of no return - when the sea will freeze, making escape impossible. And Gruhuken is not uninhabited. Jack is not alone. Something walks there in the dark...

The Minds Behind Shooter Games
  • Language: en
  • Pages: 274

The Minds Behind Shooter Games

  • Type: Book
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  • Published: 2021-03-12
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  • Publisher: McFarland

Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Afterwards
  • Language: en
  • Pages: 434

Afterwards

  • Type: Book
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  • Published: 2012-04-24
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  • Publisher: Crown

From the author of the acclaimed New York Times bestseller Sister comes a compelling, thrilling story of a mother who will do anything to protect her child. The school is on fire. Her children are inside. Grace runs toward the burning building, desperate to reach them. In the aftermath of the devastating fire which tears her family apart, Grace embarks on a mission to find the person responsible and protect her children from further harm. This fire was not an accident, and her daughter Jenny may still be in grave danger. Grace is the only one who can discover the culprit, and she will do whatever it takes to save her family and find out who committed the crime that rocked their lives. While unearthing truths about her life that may help her find answers, Grace learns more about everyone around her -- and finds she has courage she never knew she possessed. Powerful and beautiful, with a riveting story and Lupton’s trademark elegant style that made Sister such a sweeping success, Afterwards explores the depths of a mother’s unswerving love.

The Magic Toyshop
  • Language: en
  • Pages: 199

The Magic Toyshop

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Visualizing Quaternions
  • Language: en
  • Pages: 530

Visualizing Quaternions

  • Type: Book
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  • Published: 2006-02-06
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  • Publisher: Elsevier

Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available.The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions t...