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What is an avatar? Why are there nearly a billion of them, and who is using them? Do avatars impact our real lives, or are they just video game conceits? Is an avatar an inspired rendering of its creator’s inner self, or is it just one among millions of anonymous vehicles clogging the online freeways? Can we use our avatars to really connect with people, or do they just isolate us? And as we become more like our avatars do they become more like us? In I, Avata r, Mark Stephen Meadows answers some of these questions, but more importantly, he raises hundreds of others in his exploration of avatars and the fascinating possibilities they hold. His examination of avatars through the lenses of sociology, psychology, politics, history, and art, he will change the way you look at even a simple online profile and revolutionize the idea of avatars as part of our lives, whether first or second.
Biography of Mark Stephen Meadows, currently Founder & President at Botanic.io, previously Partner at Ethos VO Ltd and Partner at Ethos VO Ltd.
Interactive narrative is the cornerstone for many forms of digital media: web sites, interface design, gaming environments, and even artificial intelligence. In Pause & Effect, Mark Stephen Meadows examines the intersection of storytelling, visual art, and interactivity. He takes the key principles from these areas and applies them to the design, architecture, and development of successful interactive narrative. This provocative book will appeal to designers with its edgy aesthetic and artistic sensibility. Striking graphic and typographic imagery complement unique design features that encourage interactivity through varying levels of information, different navigational possibilities, and even flip-book animations.
A journalist’s travelogue of war-torn Sri Lanka “brings refreshing clarity and enlightenment” to our understanding of terrorism (Robert Young Pelton). Armed with a map and a motorcycle, Mark Stephen Meadows ventures to Sri Lanka’s war zone to interview terrorists, generals, and heroin dealers on their own terms. He seeks only to understand the conflict and witness the civil war’s effects on the country. As he travels north through Colombo, Kandy, and the damaged city of Jaffna, Meadows discovers an island of beauty and abundance ground down by three decades of war. He is invited into an ancient culture where he learns to trap an elephant, weave rope from coconut husks, cast out devils, and even have afternoon tea with terrorists. Meadow’s story and take on the war focuses on the interconnectedness of globalization, the media, and modern terrorism in what Greg Mortenson, author of Three Cups of Tea, calls “an excellent undertaking.”
A journalist’s travelogue of war-torn Sri Lanka “brings refreshing clarity and enlightenment” to our understanding of terrorism (Robert Young Pelton). Armed with a map and a motorcycle, Mark Stephen Meadows ventures to Sri Lanka’s war zone to interview terrorists, generals, and heroin dealers on their own terms. He seeks only to understand the conflict and witness the civil war’s effects on the country. As he travels north through Colombo, Kandy, and the damaged city of Jaffna, Meadows discovers an island of beauty and abundance ground down by three decades of war. He is invited into an ancient culture where he learns to trap an elephant, weave rope from coconut husks, cast out devils, and even have afternoon tea with terrorists. Meadow’s story and take on the war focuses on the interconnectedness of globalization, the media, and modern terrorism in what Greg Mortenson, author of Three Cups of Tea, calls “an excellent undertaking.”
We, Robot does for robotics what Michio Kaku’s bestselling Physics of the Impossible has done for physics. How close to becoming reality are our favorite science fiction robots? And what might be the real-life consequences of their existence? Robotics and artificial intelligence expert (and science fiction fan) Mark Stephen Meadows answers that question with an irresistible blend of hard science, futurist imagination, solid statistics, pop culture, and plenty of humor.
"In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature."--Page [4] of cover.
The meeting place for the church of tomorrow will be a computer screen. Don’t laugh, and don’t feel alarmed. The real-world church isn’t going anywhere until Jesus returns. But the virtual church is already here, and it’s poised for explosive growth. SimChurch invites you to explore the vision, the concerns, the challenges, and the remarkable possibilities of building Christ’s kingdom online. What is the virtual church, and what different forms might it take? Will it be an extension of a real-world church, or a separate entity? How will it encourage families to worship together? Is it even possible or healthy to “be” the church in the virtual world? If you’re passionate about the church and evangelism, and if you feel both excitement and concern over the new virtual world the internet is creating, then these are just some of the vital issues you and other postmillennial followers of Jesus must grapple with. Rich in both biblical and current insight, combining exploration and critique, SimChurch opens a long-overdue discussion you can’t afford to miss.
Scholars from science, art, and humanities explore the meaning of our new image worlds and offer new strategies for visual analysis. We are surrounded by images as never before: on Flickr, Facebook, and YouTube; on thousands of television channels; in digital games and virtual worlds; in media art and science. Without new efforts to visualize complex ideas, structures, and systems, today's information explosion would be unmanageable. The digital image represents endless options for manipulation; images seem capable of changing interactively or even autonomously. This volume offers systematic and interdisciplinary reflections on these new image worlds and new analytical approaches to the visu...
Design philosophies can be useful, but inspiration, creative strategies, and efficient work habits are what really get the job done. Designer, instructor, and author Curt Cloninger provides a multitude of strategies, tools, and practices that readers can use to inject a big dose of creativity into just about any design project. With illustrations drawn from 20th-century French philosophy, medieval manuscripts, punkrock posters, and more, Curt’s innovative text introduces readers to his personal toolkit for hot-wiring the creative process. You’ll learn strategies to: • Recognize and believe in your creative powers • Develop effective methods for evaluating your own work • Draw inspi...