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In Jesuit Survival and Restoration leading scholars from around the world discuss the most dramatic event in the Society of Jesus's history. The order was suppressed by papal command in 1773 and for the next forty-one years ex-Jesuits endeavoured to keep the Ignatian spirit alive and worked towards the order's restoration. When this goal was achieved in 1814 the Society entered one of its most dynamic but troubled eras. The contributions in the volume trace this story in a global perspective, looking at developments in Europe, Asia, Africa, and the Americas.
From Dave the Dude to Al Capone: a defining collection from the world of Damon Runyon Damon Runyon grew up in the West, moved to New York City, and became one of the leading voices of American popular culture. From sports writing to short fiction, this unique collection offers an eclectic sampling of his extraordinary talent. Here are newspaper pieces, stories- including the last one he ever composed-poetry, and, of course, the Broadway tales for which he is chiefly remembered: Guys and Dolls, Blood Pressure, The Bloodhounds of Broadway, and others. Featuring works that are impossible to find elsewhere, and Runyon's signature eye for detail-particularly the sounds, smells, and tastes of New ...
Is there a shark movie that is scarier than Jaws? What is the sneaky secret hidden in the Loch Ness monster’s name? How did the Gill-man in Creature from the Black Lagoon become a romantic hero? Do mermaids count as sea monsters? What terrifying sea creature was discovered to really exist, and just what on earth is a globster? From Kraken to kaiju, Open Water to The Shallows, monsters of the deep have fascinated and horrified us for centuries. There’s even a name for the fear of deep bodies of water: thalassophobia. Humans have a natural fear of predators in the water, and yet we just can’t stop thinking about them! There are a lot of deep water monster movies out there; good, bad, strange and ‘so bad it’s good’. This book has collected some of the best, worst and most interesting out there to tell you about. If you ever wanted to know your crocodile from your Cthulhu and find out how they make the monsters come alive, whether you like your monsters in the ocean or in lakes, based on real animals or totally made up, with fins or tentacles, one head or five, if you love your movie monsters of the deep then this book was written for you.
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aestheti...
This book explores various digital representation strategies that could change the future of wooden architectures by blending tradition and innovation. Composed of 61 chapters, written by 153 authors hailing from 5 continents, 24 countries and 69 research centers, it addresses advanced digital modeling, with a particular focus on solutions involving generative models and dynamic value, inherent to the relation between knowing how to draw and how to build. Thanks to the potential of computing, areas like parametric design and digital manufacturing are opening exciting new avenues for the future of construction. The book’s chapters are divided into five sections that connect digital wood design to integrated approaches and generative design; to model synthesis and morphological comprehension; to lessons learned from nature and material explorations; to constructive wisdom and implementation-related challenges; and to parametric transfigurations and morphological optimizations.
Number 13 - lucky for horror fans! This award-winning anthology series has now reached its thirteenth spectacular volume and to mark the event, Steve Jones has chosen only the very best short stories and novellas by today's finest exponents of the horror genre. Contributors to this volume include: Gala Blau, Ramsey Campbell, Dennis Etchison, Charles Grant, Glen Hirshberg, Chico Kidd, Nancy Kilpatrick, Paul J. McAuley, Conrad Williams. Also featuring the most comprehensive overview of the year, a fascinating necrology and a list of useful contacts, this is the one book that all lovers of the supernatural and psychological terror will want on their shelves.
The increasingly crucial role of companies’ non-financial disclosure (NFD) and integrated reporting (IR) has led to a lively debate among academics, practitioners, and regulators on the approaches, framework, contents, principles, and standards that should oversee these forms of reporting. Through several expert contributions, conducted both with qualitative and quantitative methodologies, this book provides an up-to-date portrait of the debate by exploring corporate NFD either in its mandated contents or voluntary information. Contributing authors provide studies that encompass the different lines of NFD, namely non-financial risk reporting, sustainability reporting, and intellectual capital reporting, as well as the integration of financial and non-financial information through IR, the assurance of the NFD and IR through auditing activities, and the role of management and CFOs in NFD and IR.
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.