You may have to register before you can download all our books and magazines, click the sign up button below to create a free account.
While many scholars who write about animals deal with animal agency in some way, this volume is the first to position the question of nonhuman agency as the primary focus of inquiry. Section I presents studies of actual animals demonstrating agency; Section II moves agency into new terrain while considering key representations of animal agency in literature; Section III analyzes animals as mediators and as conveyances of human-to-human communication;and Section IV investigates the agency of beings who defy conventional species categories. The Envoi demonstrates how the microscopic polyp is interwoven into notions of agency and mythical superagency. This volume's interdisciplinary explorations press hard on issues of agency to open up space for more questions about how we can understand relationships between the human and the nonhuman.
Many of the best-known British authors of the 1800s were fascinated by the science and technology of their era. Dickens included spontaneous human combustion and "mesmerism" (hyptnotism) in his plots. Mary Shelley created the immortal Dr. Victor Frankenstein and his creature. H.G. Wells imagined the Time Machine, the Invisible Man, and invaders from Mars. Percy Shelley was as infamous at Oxford for his smelly experiments and for his atheism. This book of essays explores representations of technology in the work of various nineteenth-century British authors. Essays cluster around two important areas of innovation-- transportation and medicine. Each essay contributor accessibly maps out the places where art and science meet, detailing how these authors both affected and reflected the technological revolutions of their time.
Drawn from the Science Fiction Research Association conference held in Lawrence, Kansas, in 2008, the essays in this volume address intersections among the reading, writing, and teaching of science fiction. Part 1 studies the teaching of SF, placing analytical and pedagogical research next to each other to reveal how SF can be both an object of study as well as a teaching tool for other disciplines. Part 2 examines SF as a genre of mediation between the sciences and the humanities, using close readings and analyses of the literary-scientific nexus. Part 3 examines SF in the media, using specific television programs, graphic novels, and films as examples of how SF successfully transcends the medium of transmission. Finally, Part 4 features close readings of SF texts by women, including Joanna Russ, Ursula K. Le Guin, and Octavia E. Butler.
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the ki...
This collection of essays offers a fresh perspective on the definition and origins of terrorism, broadening the field to include slave revolts and urban tensions, and considering how the "war on terrorism" had already matured by 1870 as a way to justify often bloody campaigns against labor unions, nationalist freedom fighters, and reformers.
Transgalactic: the latest novel in Hugo Award Winner James Gunn's SF Grandmaster Career! When Riley and Asha finally reached the planet Terminal and found the Transcendental Machine, a matter transmission device built by an ancient race, they chose to be "translated." Now in possession of intellectual and physical powers that set them above human limitations, the machine has transported them to two, separate, unknown planets among a possibility of billions. Riley and Asha know that together they can change the galaxy, so they attempt to do the impossible--find each other. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This book examines American screen culture and its power to create and sustain values. Looking specifically at the ways in which nostalgia colors the visions of American life, essays explore contemporary American ideology as it is created and sustained by the screen. Nostalgia is omnipresent, selling a version of America that arguably never existed. Current socio-cultural challenges are played out onscreen and placed within the historical milieu through a nostalgic lens which is tempered by contemporary conservatism. Essays reveal not only the visual catalog of recognizable motifs but also how these are used to temper the uncertainty of contemporary crises. Media covered spans from 1939's Gone with the Wind, to Stranger Things, The Americans, Twin Peaks, the Fallout franchise and more.
Religious Narratives in Contemporary Culture: Between Cultural Memory and Transmediality analyzes the presence and function of traces of religious narratives in contemporary western culture, from the perspective of cultural memory studies and the transmedial study of narrative and art.
Alan Moore, the idiosyncratic, controversial and often shocking writer of such works as Watchmen, The League of Extraordinary Gentlemen, and V for Vendetta, remains a benchmark for readers of comics and graphic novels. This collection investigates the political, social, cultural, and sexual ideologies that emerge from his seminal work, Lost Girls, and demonstrates how these ideologies relate to his larger body of work. Framed by Moore's insistence upon deconstructing the myth of the superhero, each essay attends to the form and content of Moore's comics under the rubric of his pervasive metaphor of the "politics of sexuality/the sexing of politics."
Hugo Award winning writer James Gunn (1923-2020) has been called "the last Golden Age author" of science fiction. In a career of almost 70 years, he wrote or edited 45 books and more than 100 short stories and participated in the production of films, radio and television programs and comic books.