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Nauhaus
  • Language: en
  • Pages: 168

Nauhaus

  • Type: Book
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  • Published: 2013-01-09
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  • Publisher: Siber Ink

It is not often that genealogical details make for easy reading. In this book, the authors present more than 500 years of their family history in an interesting, informative, yet easily readable manner. This family history is set out in the context of the origins of Protestantism, of the Moravian Missionary Movement, and of the activities of the Berlin Missionary Society in Southern Africa. Also included are the biographies of the Moravian missionary Carl Friedrich Nauhaus and his three nephews, the Berlin missionaries Carl Theodor Nauhaus, Friedrich Wilhelm Nauhaus and Carl August Ferdinand Nauhaus, all of whom left Germany in the nineteenth century for mission services in Southern Africa.

High Score! Expanded
  • Language: en
  • Pages: 1617

High Score! Expanded

  • Type: Book
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  • Published: 2018-12-07
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  • Publisher: CRC Press

In this lavishly illustrated full-color retrospective, discover never-before-seen photos that bring to life the people and stories behind the most popular games of all time, including Space Invaders, Pac-Man, Centipede, Donkey Kong, Asteroids, SimCity, Quake, Myst, Tomb Raider, and more. This is the inside scoop on the history, successes, tricks, and even failures of the entire electronic games industry.

The Culture of Stopping
  • Language: en
  • Pages: 150

The Culture of Stopping

Our culture has no concept of stopping. We continue to build motorways and airports for a future in which cars and planes may no longer exist. We’re converting our planet from a natural one to an artificial one in which the quantity of man-made objects – houses, asphalt, cars, plastic, computers and so on – now exceeds the totality of living matter. And while biomass continues to decline due to deforestation and species extinction, the mass of man-made objects is growing faster than ever. We’re on a treadmill to disaster. To get off this treadmill, argues Harald Welzer, we need to learn how to stop: as individuals and as societies, we need to stop doing what we’re doing and say ‘...

XNA 4 3D Game Development by Example
  • Language: en
  • Pages: 575

XNA 4 3D Game Development by Example

Create action-packed 3D games with the Microsoft XNA Framework.

Xna 4.0 Game Development by Example
  • Language: en
  • Pages: 737

Xna 4.0 Game Development by Example

Annotation XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introdu...

Handbook Industry 4.0
  • Language: en
  • Pages: 1221

Handbook Industry 4.0

  • Categories: Law

The handbook presents an overview of Industry 4.0 and offers solutions for important practical questions. The law and its current challenges regarding data assignment (who owns the data? / EU guidelines), data security, data protection (General Data Protection Regulation), cyberattacks, competition law (right to access vs. monopolists, permissible and prohibited exchanges of information, possible collaborations) is the point of departure. In turn, the book explores peculiarities in specific areas of Industry 4.0 (Internet of Production, mechanical engineering, artificial intelligence, electromobility, autonomous driving, traffic, medical science, construction, energy industry, etc.). The book’s closing section addresses general developments in management, the digital transformation of companies and the world of work, and ethical questions.

Lua Game Development Cookbook
  • Language: en
  • Pages: 360

Lua Game Development Cookbook

The Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier. This book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game. By the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.

Top 10 of Everything 2016
  • Language: en
  • Pages: 320

Top 10 of Everything 2016

  • Type: Book
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  • Published: 2015-10-05
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  • Publisher: Hachette UK

The most visually dynamic book of facts and figures around, Top 10 of Everything continues to amaze and inform. This new edition takes a fresh look at the universe, revealing jaw-dropping facts about machines, animals, sports, music, space, epic structures and more. A range of visual features provide exciting ways for readers to engage with facts - including graphs and charts that explain data clearly and easily, and snapshot lists that break down details into boxouts. Every page is packed full of colourful graphics, and by taking a comprehensive look at an incredible range of subjects, there's certain to be something to amuse and interest any reader.

History of the Silverthorn Family
  • Language: en
  • Pages: 720

History of the Silverthorn Family

  • Type: Book
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  • Published: 1982
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  • Publisher: Unknown

description not available right now.

Benn's Media
  • Language: en
  • Pages: 1274

Benn's Media

  • Type: Book
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  • Published: 2006
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  • Publisher: Unknown

description not available right now.