You may have to register before you can download all our books and magazines, click the sign up button below to create a free account.
This book constitutes the proceedings of the 25th International Conference on Text, Speech, and Dialogue, TSD 2022, held in Brno, Czech Republic, in September 2022. The 43 papers presented in this volume were carefully reviewed and selected from 94 submissions. The topical sections "Text", "Speech", and "Dialogue" deal with the following issues: speech recognition; corpora and language resources; speech and spoken language generation; tagging, classification and parsing of text and speech; semantic processing of text and speech; integrating applications of text and speech processing; automatic dialogue systems; multimodal techniques and modelling.
This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.
This book constitutes the thoroughly refereed post-proceedings of the Third International Workshop on Adaptive Multimedia Retrieval, held in September 2005. The 18 revised full papers presented were carefully selected during two rounds of reviewing and improvement. Also included are three invited papers by leading researchers in the area to illustrate the core topics of the workshop: User, Context and Feedback. The papers are organized in topical sections on ranking, systems, spatio-temporal relations, using feedback, using context, and meta data.
This volume presents the proceedings of the First Euro-China Conference on Intelligent Data Analysis and Applications (ECC 2014), which was hosted by Shenzhen Graduate School of Harbin Institute of Technology and was held in Shenzhen City on June 13-15, 2014. ECC 2014 was technically co-sponsored by Shenzhen Municipal People’s Government, IEEE Signal Processing Society, Machine Intelligence Research Labs, VSB-Technical University of Ostrava (Czech Republic), National Kaohsiung University of Applied Sciences (Taiwan), and Secure E-commerce Transactions (Shenzhen) Engineering Laboratory of Shenzhen Institute of Standards and Technology.
This book constitutes the refereed proceedings of the 22 International Conference on Database and Expert Systems Applications, DEXA 2011, held in Toulouse, France, August 29 - September 2, 2011. The 52 revised full papers and 40 short papers presented were carefully reviewed and selected from 207 submissions. The papers are organized in topical sections on query processing; database semantics; skyline queries; security and privacy; spatial and temporal data; semantic web search; storage and search; web search; data integration, transactions and optimization; and web applications.
This book constitutes revised selected papers from the 9th International Gesture Workshop, GW 2011, held in Athens, Greece, in May 2011. The 24 papers presented were carefully reviewed and selected from 35 submissions. They are ordered in five sections named: human computer interaction; cognitive processes; notation systems and animation; gestures and signs: linguistic analysis and tools; and gestures and speech.
The synergy and convergence of research on grid computing and peer-to-peer (P2P) computing have materialized in the meeting of the two research communities: parallel systems and distributed systems. The main common objective is to harness Internet-connected resources (e.g., CPU, memory, network bandwidth, data sources) at very large scale. In this framework, the Globe Conference tries to consolidate the bidirectional bridge between grid and P2P systems and large-scale heterogeneous distributed database systems. Today, the grid and P2P systems hold a more and more important position in the landscape of the research in large-scale distributed systems, and the applications which require an effe...
This book constitutes the refereed proceedings of the 5th International Conference on Articulated Motion and Deformable Objects, AMDO 2008, held in Port d'Andratx, Mallorca, Spain, in July 2008. The 36 revised full papers and 7 poster papers presented were carefully reviewed and selected from 64 submissions. The papers are organized in topical section on computer graphics: human modelling and animation, human motion: analysis, tracking, 3D reconstruction and recognition, multimodal user interaction: VR and ar, speech, biometrics, and advanced multimedia systems: standards, indexed video contents.
A business ecosystem may be defined as a dynamic group of largely independent economic players that create products or services that together constitute a coherent solution for customers. Business ecosystems are high on the agenda of many business leaders. They are now highly prevalent, frequently disruptive, and all companies should add the required capabilities to their strategy toolbox. Business Ecosystems is based on more than three years of research by the BCG Henderson Institute, their work with dozens of companies on their ecosystem strategies, and hundreds of conversations with academics, managers, investors, entrepreneurs, and government employees. Part I reviews the fundamentals of...
This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.