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Studying the Enemy
  • Language: en
  • Pages: 324

Studying the Enemy

  • Type: Book
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  • Published: 2018-10-24
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  • Publisher: Routledge

Unlike the majority of contemporary scholarly works that examine Sino-Japanese relations between 1925 and 1945, this study de-emphasizes the story of conflict and war in favor of one that revolves around the way in which the Chinese intellectually encountered the "enemy", the Japanese.

Advanced Intelligent Computing Technology and Applications
  • Language: en
  • Pages: 544

Advanced Intelligent Computing Technology and Applications

description not available right now.

PRICAI 2024: Trends in Artificial Intelligence
  • Language: en
  • Pages: 296

PRICAI 2024: Trends in Artificial Intelligence

description not available right now.

Cyber Security Intelligence and Analytics
  • Language: en
  • Pages: 1476

Cyber Security Intelligence and Analytics

  • Type: Book
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  • Published: 2019-04-24
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  • Publisher: Springer

This book presents the outcomes of the 2019 International Conference on Cyber Security Intelligence and Analytics (CSIA2019), an international conference dedicated to promoting novel theoretical and applied research advances in the interdisciplinary field of cyber security, particularly focusing on threat intelligence, analytics, and countering cyber crime. The conference provides a forum for presenting and discussing innovative ideas, cutting-edge research findings, and novel techniques, methods and applications on all aspects of Cyber Security Intelligence and Analytics.

Transactions on Edutainment XIII
  • Language: en
  • Pages: 310

Transactions on Edutainment XIII

  • Type: Book
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  • Published: 2017-03-07
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  • Publisher: Springer

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.

Technologies for E-Learning and Digital Entertainment
  • Language: en
  • Pages: 1420

Technologies for E-Learning and Digital Entertainment

  • Type: Book
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  • Published: 2006-03-22
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  • Publisher: Springer

This book constitutes the refereed proceedings of the First International Conference on E-learning and Games, Edutainment 2006, held in Hangzhou, China in April 2006. The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, and more.

Networking Communication and Data Knowledge Engineering
  • Language: en
  • Pages: 320

Networking Communication and Data Knowledge Engineering

  • Type: Book
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  • Published: 2017-11-13
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  • Publisher: Springer

Data science, data engineering and knowledge engineering requires networking and communication as a backbone and have wide scope of implementation in engineering sciences. Keeping this ideology in preference, this book includes the insights that reflect the advances in these fields from upcoming researchers and leading academicians across the globe. It contains high-quality peer-reviewed papers of ‘International Conference on Recent Advancement in Computer, Communication and Computational Sciences (ICRACCCS 2016)’, held at Janardan Rai Nagar Rajasthan Vidyapeeth University, Udaipur, India, during 25–26 November 2016. The volume covers variety of topics such as Advanced Communication Networks, Artificial Intelligence and Evolutionary Algorithms, Advanced Software Engineering and Cloud Computing, Image Processing and Computer Vision, and Security. The book will help the perspective readers from computer industry and academia to derive the advances of next generation communication and computational technology and shape them into real life applications.

Creativity in the Bronze Age
  • Language: en
  • Pages: 359

Creativity in the Bronze Age

  • Categories: Art

This book explores the nature of creativity in the European Bronze Age through developments in pottery, textiles, and metalwork.

Proceedings of the 6th International Conference on Electrical Engineering and Information Technologies for Rail Transportation (EITRT) 2023
  • Language: en
  • Pages: 709

Proceedings of the 6th International Conference on Electrical Engineering and Information Technologies for Rail Transportation (EITRT) 2023

This book reflects the latest research trends, methods, and experimental results in the field of electrical and information technologies for rail transportation, which covers abundant state-of-the-art research theories and ideas. As a vital field of research that is highly relevant to current developments in a number of technological domains, the subjects it covered include intelligent computing, information processing, communication technology, automatic control, etc. The objective of the proceedings is to provide a major interdisciplinary forum for researchers, engineers, academicians, and industrial professionals to present the most innovative research and development in the field of rail transportation electrical and information technologies. Engineers and researchers in academia, industry, and government will also explore an insightful view of the solutions that combine ideas from multiple disciplines in this field. The volumes serve as an excellent reference work for researchers and graduate students working on rail transportation and electrical and information technologies.