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Superheroes on World Screens
  • Language: en
  • Pages: 541

Superheroes on World Screens

  • Type: Book
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  • Published: 2015
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  • Publisher: Unknown

Essays exploring the many ways in which superheroes no longer belong solely to America

Superheroes on World Screens
  • Language: en
  • Pages: 273

Superheroes on World Screens

Superheroes such as Superman and Spider-Man have spread all over the world. As this edited volume shows, many national cultures have created or reimagined the idea of the superhero, while the realm of superheroes now contains many icons whose histories borrow from local folklore and legends. Consequently, the superhero needs reconsideration, to be regarded as part of both local and global culture as well as examined for the rich meanings that such broad origins and re-workings create. This collection stands out as the first concentrated attempt to think through the meanings and significance of the superhero, not only as a product of culture in the United States, but as a series of local, tra...

Undead in the West II
  • Language: en
  • Pages: 387

Undead in the West II

The undead are back! In Undead in the West: Vampires, Zombies, Mummies, and Ghosts on the Cinematic Frontier, Cynthia J. Miller and A. Bowdoin Van Riper assembled a collection of essays that explored the unique intersection of two seemingly distinct genres in cinema: the western and the horror film. In this new volume, Undead in the West II: They Just Keep Coming, Miller and Van Riper expand their examination of undead Westerns to include not only film, but literature, sequential art, gaming, and fan culture (fan fiction, blogging, fan editing, and zombie walks). These essays run the gamut from comics and graphic novels such as American Vampire, Preacher, and Priest, and games like Darkwatch and Red Dead Redemption, to novels and short stories by celebrated writers including Robert E. Howard, Joe R. Lansdale, and Stephen King. Featuring a foreword by renowned science fiction author William F. Nolan (Logan’s Run) and an afterword by acclaimed game designer Paul O’Connor (Darkwatch), this collection will appeal to scholars of literature, gaming, and popular culture, as well as to fans of this unique hybrid.

Twenty-First-Century Gothic
  • Language: en
  • Pages: 180

Twenty-First-Century Gothic

The essays in this volume reinterpret and contest the Gothic cultural inheritance, each from a specifically twenty-first century perspective. Most are based on papers delivered at a conference held, appropriately, in Horace Walpoleʼs Gothic mansion at Strawberry Hill in West London, which is usually seen as the geographical origin of the first, but not the last, of the many Gothic revivals of the past 300 years. In a contemporary context, the Gothic sensibility could be seen as a mode particularly applicable to the frightening instability of the world in which we find ourselves at the beginning of the twenty-first century. The truth is probably less epochal: that Gothic never went away (when were we ever without fear?), or at least has persisted since its resurgence in the late nineteenth century. Gothic is at least as modern as it is ancient, and each essay in this collection contributes to current scholarship on the Gothic by exploring a particular aspect of Gothic’s contemporaneity. The volume contains papers on horror novels and cinema, poetry, popular music and fan cultures.

The Stuff of Science Fiction
  • Language: en
  • Pages: 298

The Stuff of Science Fiction

  • Type: Book
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  • Published: 2022-09-27
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  • Publisher: McFarland

While students and general readers typically cannot relate to esoteric definitions of science fiction, they readily understand the genre as a literature that characteristically deals with subjects such as new inventions, space, robot and aliens. This book looks at science fiction in precisely this manner, with twenty-one chapters that each deal with a subject that is repeatedly addressed in science fiction of recent centuries. Based on a packet of original essays that the author assembled for his classes, the book could serve as a supplemental textbook in science fiction classes, but also contains material of interest to science fiction scholars and others devoted to the genre. In some cases...

Thinking Queerly
  • Language: en
  • Pages: 246

Thinking Queerly

Why do we love wizards? Where do these magical figures come from? Thinking Queerly traces the wizard from medieval Arthurian literature to contemporary YA adaptations. By exploring the link between Merlin and Harry Potter, or Morgan le Fay and Sabrina, readers will see how the wizard offers spaces of hope and transformation for young readers. In particular, this book examines how wizards think differently, and how this difference can resonate with both LGBTQ and neurodivergent readers, who’ve been told they don’t fit in.

Superhero Rhetoric from Exceptionalism to Globalization
  • Language: en
  • Pages: 219

Superhero Rhetoric from Exceptionalism to Globalization

Superhero Rhetoric from Exceptionalism to Globalization: Up, Up and ...Abroad examines superhero narratives through the lens of American rhetoric and globalization. Michael Arthur Soares illustrates how deeply intertwined superhero narratives are with American political culture by analyzing, on the one hand, the rhetoric of American exceptionalism and the representation of American presidents in superhero narratives and, on the other, the prevalence of superhero rhetoric in speeches by American politicians. Turning toward the global mobility of the superhero genre, Soares then offers further insight into the ways in which cultural contexts inform transformations of superheroes and their narratives around the world and how American filmmakers have adjusted their narratives to guarantee their global reach and ability to place films in the global marketplace. Finally, the author considers real-life examples of licensed superhero iconography embodied by individuals around the world who seek to make change in their communities. Ultimately, the chapters examine the journey of superhero rhetoric and how it reaches out to global audiences, across cultural borders and back again.

Adventure Comics and Youth Cultures in India
  • Language: en
  • Pages: 352

Adventure Comics and Youth Cultures in India

This pioneering book presents a history and ethnography of adventure comic books for young people in India with a particular focus on vernacular superheroism. It chronicles popular and youth culture in the subcontinent from the mid-twentieth century to the contemporary era dominated by creative audio-video-digital outlets. The authors highlight early precedents in adventures set by the avuncular detective Chacha Chaudhary with his ‘faster than a computer brain’, the forays of the film veteran Amitabh Bachchan’s superheroic alter ego called Supremo, the Protectors of Earth and Mankind (P.O.E.M.), along with the exploits of key comic book characters, such as Nagraj, Super Commando Dhruv,...

Recovering the Radical Promise of Superheroes
  • Language: en
  • Pages: 415

Recovering the Radical Promise of Superheroes

Superhero meaning making is a site of struggle. Superheroes (are thought to) trouble borders and normative ways of seeing and being in the world. Superhero narratives (are thought to) represent, and thereby inspire, alternative visions of the real world. The superhero genre is (thought to be) a repository for radical or progressive ideas. In the superhero world and beyond, much is made of the genre's utopian and dystopian landscapes, queer identity-play, and transforming bodies, but might it not be the case that the genre's overblown normative framing, or representation, serves to muzzle, rather than express, its protagonists' radical promise? Why, when set against otherwise unbounded, and o...

Latinx Superheroes in Mainstream Comics
  • Language: en
  • Pages: 232

Latinx Superheroes in Mainstream Comics

Latinx Superheroes in Mainstream Comics offers the first thorough exploration of Latino/a superheroes in mainstream comic books, TV shows, and movies--Provided by publisher.