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This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.
(Dis)Orientation appears to be a phenomenon that is connected to media in numerous respects: today, finding your way in the world often means finding your way with the help of as well as within media, which in turn creates new virtual realms of (dis)orientation. This book deals with recent media technologies and structures (navigation devices, databases, transmediality) and unconventional narrative patterns (narrative complexity, plot twists, non-linearity), using the ambivalent concept of (dis)orientation as a shared focus to analyse various phenomena of contemporary media, thereby raising overarching questions about current mediascapes.
In recent years, geeks have become chic, and the fashion and beauty industries have responded to this trend with a plethora of fashion-forward merchandise aimed at the increasingly lucrative fan demographic. This mainstreaming of fan identity is reflected in the glut of pop culture T-shirts lining the aisles of big box retailers as well as the proliferation of fan-focused lifestyle brands and digital retailers over the past decade. While fashion and beauty have long been integrated into the media industry with tie-in lines, franchise products, and other forms of merchandise, there has been limited study of fans’ relationship to these items and industries. Sartorial Fandom shines a spotligh...
This book provides an in-depth study of pinboards in contemporary television series and develops the interdisciplinary and innovative concept of Serial Pinboarding. Pinboards are character attributes; they visualize thought processes; are used for conspiracy theories, as murder walls, or for complex cases in any genre. They significantly condition, and are conditioned by, seriality. This book discusses how the pinboards in Castle, Homeland, Flash Forward, and Heroes connect evidence, knowledge, and seriality and how through transmediality and fan practices an “age of pinboarding” has formed. Serial Pinboarding in Contemporary Television will appeal to TV enthusiasts, professionals and researchers, and students of TV and production studies, fan studies, media studies, and art theory.
The COVID-19 pandemic has affected the lives of many people around the globe and has brought to the fore discussions about the ways in which relations of power have shaped human biology and the health of populations. Focusing on these biopolitics, this collection brings together a number of historical and cultural perspectives on processes of othering in the long transnational human history of epidemics and pandemics. Contributors explore the intertwinement of biopolitics and othering with regard to specific bodies, people, and places, in relation to COVID-19 and beyond, as they discuss othering dynamics in the context of post/colonialism and with reference to a number of different cultural, political, medical and media discourses.
Using innovative interpretations of recent big budget films, Coronavirus Capitalism Goes to the Cinema interrogates the social, political and economic landscape during and prior to the COVID-19 crisis and provides lessons for advancing progressive politics in a post-pandemic age. By exploring numerous films including Avengers: Endgame, Once Upon a Time... In Hollywood, 1917, and Parasite, this short book provides a deep understanding about neoliberal society in a time of crisis. Facilitated by the ideas of Emma Goldman, Naomi Klein, Karl Marx, Noam Chomsky and many more, these movies are reinterpreted to point out our political blind spots, combat our non-COVID contagions and inoculate us in...
This book investigates a paradox of creative yet scripted play—how LEGO invites players to build ‘freely’ with and within its highly structured, ideologically-laden toy system. First, this book considers theories and methods for deconstructing LEGO as a medium of bricolage, the creative reassembly of already-significant elements. Then, it pieces together readings of numerous LEGO sets, advertisements, videogames, films, and other media that show how LEGO constructs five ideologies of play: construction play, dramatic play, digital play, transmedia play, and attachment play. From suburban traffic patterns to architectural croissants, from feminized mini-doll bodies to toys-to-life stories, from virtual construction to playful fan creations, this book explores how the LEGO medium conveys ideological messages—not by transmitting clear statements but by providing implicit instructions for how to reassemble meanings it had all along.
This book represents the first extended consideration of contemporary crime fiction as a European phenomenon. Understanding crime fiction in its broadest sense, as a transmedia practice, and offering unique insights into this practice in specific European countries and as a genuinely transcontinental endeavour, this book argues that the distinctiveness of the form can be found in its related historical and political inquiries. It asks how the genre’s excavation of Europe’s history of violence and protest in the twentieth century is informed by contemporary political questions. It also considers how the genre’s progressive reimagining of new identities forged at the crossroads of ethnicity, gender, and sexuality is offset by its bleaker assessment of the corrosive effects of entrenched social inequalities, political corruption, and state violence. The result is a rich, vibrant collection that shows how crime fiction can help us better understand the complex relationship between Europe’s past, present, and future. Seven chapters are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
“Following” greift die Konjunktur des Followingbegriffs in den Diskursen um digitale Medienkulturen und soziale Medien auf. Inwiefern wird Anhängerschaft in und vermittelt durch mediale Vorgänge verfertigt? – so die leitende Fragestellung. Ausgangsüberlegung ist, dass jede mediale Konstellation die sozialen und kulturellen Phänomene, die in und durch sie hervorgebracht und vermittelt werden, auf je unterschiedliche Weise prägt. Aus diesem Grund versammelt der Band Autor*innen mit medien-, kunst-, literatur- und kulturwissenschaftlicher sowie geschichtswissenschaftlicher Expertise, um so Follower, Anhänger*innen und Gefolgschaften facettenreich und analysieren zu können. Das Layo...