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STEVE HOLLAND: The World's Greatest Illustration Art Model is a visual celebration of the career of the most iconic male model whose face and form were recognized on paperbacks (Doc Savage, The Spider among others), magazines (Male, For Men Only, and more), comic books (The Phantom, Conan, and The Hulk), advertising illustration (The Saturday Evening Post), and even television (1950's Flash Gordon) from the fifties through the eighties. For many growing up in this era, Steve Holland was the face and muscle of male heroism - the archetypal hero that all men could aspire to be. Featuring exclusive biographical material and memorabilia from his family, interviews with the world-famous commercial illustrators who captured his dynamic sensibility, the colorful paintings and covers, and rare reference photos; STEVE HOLLAND: The World's Greatest Illustration Art Model is the definitive story of a true American icon whose impact on pop culture was limitless - right up until his death. For over thirty years Steve Holland wore the crown of male heroism. STEVE HOLLAND: The World's Greatest Illustration Art Model will show you what made him king.
»Our society has undergone a paradigm shift. In the information age, you and I are the alpha males,« Dr Leonard Hofstadter, experimental physicist and protagonist of the hit sitcom »The Big Bang Theory«, assures himself and his fellow scientists. The success of this and similar formats in American popular culture proves his point: Science has finally discovered the formula for cool. This interdisciplinary study examines how »cool«, a key aesthetic and affective category in the American imagination, informs contemporary representations of technoscience. Analyzing selected audiovisual productions, Judith Kohlenberger sheds light on current processes of interaction between science and popular culture, two pivotal sources for change in post-industrial America.
'a funny and clever reminiscence about what happened in Australia over the past 30 years ... Told with a delightful insight and sense of whimsy.' Daily Telegraph In THAT'D BE RIGHT, much loved actor and author William McInnes gives his personal view on the things we love – sport, families, politics and the greatest spectator sport of them all, an election campaign. He takes the momentous landmarks that fascinate us, such as Melbourne Cup Day, Grand Final wins and election night parties, and brings them into our back yards. He also writes about early morning swimming carnivals, lawnmowers and sitting in the stands at the cricket with his son. THAT'D BE RIGHT is a biographical trip through Australian life with lots of yarns along the way.
Once consigned almost exclusively to Saturday morning fare for young viewers, television animation has evolved over the last several decades as a programming form to be reckoned with. While many animated shows continue to entertain tots, the form also reaches a much wider audience, engaging viewers of all ages. Whether aimed at toddlers, teens, or adults, animated shows reflect an evolving expression of sophisticated wit, adult humor, and a variety of artistic techniques and styles. The Encyclopedia of American Animated Television Series encompasses animated programs broadcast in the United States and Canada since 1948. From early cartoon series like Crusader Rabbit, Rocky and His Friends, a...
MILESSTYLE examines the fashion of Miles Davis, one of the best dressed men of the 20th century (GQ & Esquire) through biography, photos and exclusive interviews with friends, bandmates, designers, photographers ex-wives and fashionistas like Quincy Jones, Lenny Kravitz, Bryan Ferry, Ron Carter and many more.
This edited volume serves as a place for teachers and scholars to begin seeking ways in which popular culture has been effectively tapped for research and teaching purposes around the country. The contents of the book came together in a way that allowed for a detailed examination of teaching with popular culture on many levels. The first part allows teachers in PreK-12 schools the opportunity to share their successful practices. The second part affords the same opportunity to teachers in community colleges and university settings. The third part shows the impact of US popular culture in classrooms around the world. The fourth part closes the loop, to some extent, showing how universities can prepare teachers to use popular culture with their future PreK-12 students. The final part of the book allows researchers to discuss the impact popular culture plays in their work. It also seeks to address a shortcoming in the field; while there are outlets to publish studies of popular culture, and outlets to publish pedagogical/practitioner pieces, there is no outlet to publish practitioner pieces on studying popular culture, in spite of the increased popularity and legitimacy of the field.
"Science fiction has always been about visions as much as ideas. Sci-Fi Art: A Pocket History surveys the visionary landmarks of this ever-evolving and popular art form, from the 19th century illustrations of the works of Jules Verne and H.G. Wells, through the pulp magazines of the 1920s and 1930s, and on to the book and magazine covers of the 20th and 21st centuries. From J.J. Grandville to Frank R. Paul, Frank Kelly Freas to Chris Foss, and from Jim Burns to Vincent Di Fate, the grand masters of imaginative art are profiled, presented along with key examples of their work."--Back cover.
A deeper understanding of the occult aspects of 9/11 and the Kennedy assassination The year is 2013, the 50th anniversary of the JFK assassination, and Kent discovers that he and the rest of the unwitting citizenry of Tupelo, Mississippi, are enmeshed in a year-long series of scripted events meticulously planned and brilliantly executed by some of the most ruthless, diabolically creative, powerful psychopaths on the planet. From a critical look at the suspicion-arousing Boston bombings to new revelations about the Kennedy assassination and the Zapruder film, the author weaves tantalizing insights into a range of historical events that help the reader better understand the breadth and depth of the villainy with which Kent is faced.
Whether it's Sherlock Holmes solving crimes or Sheldon and Leonard geeking out over sci-fi, geniuses are central figures on many of television's most popular series. They are often enigmatic, displaying superhuman intellect while struggling with mundane aspects of daily life. This collection of new essays explores why TV geniuses fascinate us and how they shape our perceptions of what it means to be highly intelligent. Examining series like Criminal Minds, The Big Bang Theory, Bones, Elementary, Fringe, House, The Mentalist, Monk, Sherlock, Leverage and others, scholars from a variety of disciplines discuss how television both reflects and informs our cultural understanding of genius.
The campaign in the United States during the 1940s and 1950s to rid comic books of their violent content, and often-times to obliterate the medium itself, had far-reaching and deeply felt reverberations. Spearheaded by moralists, educators, politicians, and psychiatrist Dr. Fredric Wertham, anti-comics crusades led to book burnings, town meetings, periodical discourses, and the draconian Comics Code, recognized as the most oppressive act of self-censorship in this country's history. At issue was the possible link between comic books and juvenile delinquency, although then-current concerns about communist infiltration, lowered educational levels, and moral decay also crept into the arguments.