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This book presents an overview of the convergence of traditional letterpress with contemporary digital design and fabrication practices. Reflecting on the role of letterpress within the emergent hybrid post-digital design process, contributors present historical and contemporary analysis, grounded in case studies and current practice. The main themes covered include the research on letterpress as a technology and medium; a reflection on the contribution of letterpress to arts and design education; and current artistic and communication design practice merging past, present and future digital fabrication processes. This will be of interest to scholars working in graphic design, communication design, book design, typography, typeface design, design history, printing, and production technologies.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 4th International Conference on Digital Design and Communication, Digicom 2020, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design. Chapter “Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
This book seeks to understand culture through the lens of scenes, analyzing them aesthetically and culturally as well as understanding them through the frameworks of gender, social networks, and artworlds. It is common to talk about the cultural and intellectual scenes of early twentieth-century Vienna, the visual art scene of postwar New York, and the music and fashion scene of the swinging London. We often think about artists and works of art as essentially belonging to a certain scene. Scenes might offer a new approach to study what is possible, what is a tradition, and/or to discuss what are the relevant units of contemporary culture for research. The book posits that scenes explain a lot about how the artworld and the cultural field function. Vivienne Westwood, Rene Magritte, Roman Jakobson, Arthur C. Danto, Susan Sontag, James Baldwin, and Didier Eribon are among the figures included in the book, which examines scenes in cities such as Moscow, Bombay, New York, London, Paris, Brussels, Helsinki, and Bratislava. The book will be of interest to scholars working in art history, cultural studies, philosophy, film, literature, and urban studies.
Using five case studies of contemporary art, this book uses ideas of systems and dispersion to understand identity and experience in late capitalism. This book considers five artists who exemplify contemporary art practice: Seth Price; Liam Gillick; Martin Creed; Hito Steyerl; and Theaster Gates. Given the diversity of materials used in art today, once-traditional artistic mediums and practices have become obsolete in describing what artists do today. Francis Halsall argues that, in the face of this obsolescence, the ideas of system and dispersion become very useful in understanding contemporary art. That is, practitioners now can be seen to be using whatever systems of distribution and display are available to them as their creative mediums. The two central arguments are first that any understanding of what art is will always be underwritten by a related view of what a human being is; and second that these both have a particular character in late capitalism or, as is named here, the Age of Dispersion. The book will be of interest to scholars and students working in art history, contemporary art, studio art, and theories of systems and networks.
This book examines necropolitics and performance art, with a particular focus on the black body and the African diaspora. In this book, Myron M. Beasley situates artists as cultural workers and theorists who illuminate the political linkages between their own and others’ specific locales. The focus is an interrogation of the political systems that dictate and determine the value of lives (and decide which lives matter) through a lens of performance and art. Beasley highlights how the performances of rupture, which are of artistic, and historical significance, reveal both strategies of survival and promises of possibility. Artists and curators examined include Jelili Atiku, Giscard Bouchotte, Nona Faustine, Vanessa German, Simone Leigh, Nathalie Anguezomo Mba Bikoro, Ebony G. Patterson, and Dianne Smith. The volume is an ideal research and reference book for students and scholars of Contemporary Art, African Studies, and Performance Theory.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones. It includes original contributions by authoritative authors based on the best papers presented at the 5th International Conference on Digital Design and Communication, Digicom 2021, together with some invited chapters written by leading international researchers. They report on innovative design strategies supporting communication in a global, digital world, and addressing, at the same time, key individual and societal needs. This book is intended to offer a timely snapshot of technologies, trends and challenges in the area of design, communication and branding, and a bridge connecting researchers and professionals of different disciplines, such as graphic design, digital communication, corporate, UI Design and UX design.
This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 7th International Conference on Digital Design and Communication, Digicom 2023, held on November 9-11, 2023, as a hybrid event, in/from Barcelos, Portugal, this book continues the tradition of the previous ones reporting on new design strategies to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.
This book presents cutting-edge methods and findings that are expected to contribute to significant advances in the areas of communication design, fashion design, interior design and product design, as well as musicology and other related areas. It especially focuses on the role of digital technologies, and on strategies fostering creativity, collaboration, education, as well as sustainability and accessibility in the broadly-intended field of design. Gathering the proceedings of the 8th EIMAD conference, held on July 7–9, 2022, and organized by the School of Applied Arts of the Instituto Politécnico de Castelo Branco, in Portugal, this book offers a timely guide and a source of inspiration for designers of all kinds, advertisers, artists, and entrepreneurs, as well as educators and communication managers.
This book brings together experts from different areas to show how creativity drives design and innovation in different kind of businesses. It presents theories and best practices demonstrating how creativity generates technological invention, and how this, combined with entrepreneurship, leads to business innovation. It also discusses strategies to teach entrepreneurial competencies and support business developments, including aspects such as corporate social responsibility and sustainability. Moreover, the book discusses the role of human factors in understanding, communicating with and engaging users, reporting on innovative approaches for product design, development, and branding. It also discusses applications in education and well-being. Based on the AHFE 2021 Conferences on Creativity, Innovation and Entrepreneurship, and Human Factors in Communication of Design, held virtually on July 25–29 July, 2021, from USA, the book addresses a broad audience of business innovators, entrepreneurs, designers, and marketing and communication experts alike.
This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 6th International Conference on Digital Design and Communication, Digicom 2022, held on November 3–5, 2022, as an hybrid event, from Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.