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This book is a systematic presentation of the methods that have been developed for the interpretation of molecular modeling to the design of new chemicals. The main feature of the compilation is the co-ordination of the various scientific disciplines required for the generation of new compounds. The five chapters deal with such areas as structure and properties of organic compounds, relationships between structure and properties, and models for structure generation. The subject is covered in sufficient depth to provide readers with the necessary background to understand the modeling techniques. The book will be of value to chemists in industries involved in the manufacture of organic chemicals such as solvents refrigerants, blood substitutes, etc. It also serves as a reference work for researchers, academics, consultants, and students interested in molecular design.
As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.
Higher Excited States of Polyatomic Molecules, Volume II focuses on a higher level of activity in vacuum ultraviolet spectroscopy. This book explores the Rydberg states in atoms and molecules. Comprised of five chapters, this volume starts with an overview of the two-center unsaturated molecules that usually display sharp Rydberg transitions originating with the pi electrons. This book then discusses the unsaturated double bond that adds another dimension to the spectrum. Other chapters explore the optical spectrum of the amide group, which is the basic chromophoric unit in polypeptides. This text further discusses the all-electron calculations of the electronic structure of the amide group that is performed in Gaussian orbital basis sets. This book considers as well the prominent characteristic of Rydberg excitations in benzene. The final chapter deals with the biological molecules that are polyfunctional in general. Analytical chemists, photochemists, molecular spectroscopists, and researchers will find this book extremely useful.
With the right methods, studying the ancient world can be as engaging as it is informative. The teaching activities in this book are designed in a cookbook format so that educators can replicate these teaching "recipes” (including materials, budget, preparation time, study level) in classes of ancient art, archaeology, social studies, and history.
The Oxford Handbook of Caribbean Archaeology provides an overview of archaeological investigations in the insular Caribbean, understood here as the islands whose shores surround the Caribbean Sea and the islands of the Bahama Archipelago. Though these islands were never isolated from the surrounding mainland, their histories are sufficiently diverse to warrant their identification as distinct areas of culture. Over the past 20 years, Caribbean archaeology has been transformed from a focus on reconstructing culture histories to one on the mobility and exchange expressed in cultural and social dynamics. This Handbook brings together, for the first time, examples of the best research conducted ...
Animal genetics is a foundational discipline in the fields of animal science, animal breeding, and veterinary sciences. While genetics underpins the healthy development and breeding of all living organisms, this is especially true in domestic animals, specifically with respect to breeding for key traits. Molecular and Quantitative Animal Genetics is a new textbook that takes an innovative approach, looking at both quantitative and molecular breeding approaches. The bookprovides a comprehensive introduction to genetic principles and their applications in animal breeding. This text provides a useful overview for those new to the field of animal genetics and breeding, covering a diverse array of topics ranging from population and quantitative genetics to epigenetics and biotechnology. Molecular and Quantitative Animal Genetics will be an important and invaluable educational resource for undergraduate and graduate students and animal agriculture professionals. Divided into six sections pairing fundamental principles with useful applications, the book's comprehensive coverage will make it an ideal fit for students studying animal breeding and genetics at any level.
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study ...
Interior Design on Edge explores ways that interiors both constitute and upset our edges, whether physical, conceptual or psychological, imagined, implied, necessary or discriminatory. The essays in this volume explore these questions in history, theory, and praxis through a focus on different periods, cultures, and places. Interior Design on Edge showcases new scholarship that expands and contests traditional relationships between architecture, interiors, and the people that use and design them, provoking readers to consider the interior differently, moving beyond its traditional, architectural definition. Focusing on the concept of interiority considered in a wider sense, it draws on interdisciplinary modes of investigation and analysis and reflects the latest theoretical developments in the fields of interior design history and practice. With new research from both established and emerging authors, this volume will make a valuable contribution to the fields of Interior Design, Architecture, Art and Design History, Cultural History, Visual Culture Studies, and Urban Studies.
The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, tre...