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101 Activities for Teaching Creativity and Problem Solving
  • Language: en
  • Pages: 411

101 Activities for Teaching Creativity and Problem Solving

Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity techniques involved. Each of the book?s 101 engaging and thought-provoking activities includes facilitator notes and advice on when and how to use the activity. Using 101 Activities for Teaching Creativity and Problem Solving will give you the information and tools you need to: Generate creative ideas to solve problems. Avoid patterned and negative thinking. Engage in activities that are guaranteed to spark ideas. Use proven techniques for brainstorming with groups. Order your copy today.

Techniques of Structured Problem Solving
  • Language: en
  • Pages: 404

Techniques of Structured Problem Solving

  • Type: Book
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  • Published: 1988-04-30
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  • Publisher: Springer

This second edition explains, demonstrates and evaluates 105 tested problem-solving techniques, 35 more than appeared in the first edition. Having more techniques at your disposal enables you to solve a wider range of problems without wasting time looking for the best solutions. In addition, you will find new techniques for classifying problems - to solve them faster - as well as expanded discussion of proven brainstorming and brainwriting methods.

Getting to Innovation
  • Language: en
  • Pages: 284

Getting to Innovation

As an acknowledged guru in the field of creativity and innovation, Arthur VanGundy has inspired businesses in a variety of industries to generate more original, cutting-edge ideas. Getting to Innovation is a detailed guide to achieving the critical first step in formulating creative and useful ideas–i.e., asking the right questions that define the challenges facing any organization. Readers will discover: * how to write positioning and rationale statements for each challenge * how to link together multiple objectives in priority frameworks * the top 10 techniques for generating creative ideas * tips for designing and running brainstorming retreats * advice on how to select the best ideas from the many that have been generated When it comes to true innovation, it’s not formulating the great ideas, but asking the right questions that will ultimately lead to results. Getting to Innovation offers the tools to help every company tap into its most inspired thinking.

Creative Problem Solving
  • Language: en
  • Pages: 216

Creative Problem Solving

  • Type: Book
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  • Published: 1987-01-19
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  • Publisher: Praeger

Creative problem solving (CPS) is a six-step process designed to help people systematically resolve nonroutine, ambiguous types of problems. Because most organizational problems tend to be nonroutine, skill in using CPS process can confer a significant competitive advantage. Creative Problem Solving gives training managers the information they need to develop and teach a course on CPS. VanGundy provides an overview of the process, elements of the creative climate needed to foster CPS and innovative thinking, creative thinking exercises designed to illustrate specific CPS principles, and easy-to-follow descriptions of proven idea-generated methods.

101 Great Games and Activities
  • Language: en
  • Pages: 4

101 Great Games and Activities

Annotation Training dynamite! Training mastermind Arthur VanGundy, author of the best-selling Brain Boosters for Business Advantage, has assembled 101 original games and activities guaranteed to satisfy almost every conceivable training need. These dynamic exercises are accompanied by: * Concise objectives * Recommended uses * Suggested audience * Required time * Necessary materials * Detailed procedures * Potential discussion topics * Possible variations ... and more! Get VanGundy's best-selling game assortment and add these simple, practical, power-packed resources to your training arsenal today!

Creative Acts For Curious People
  • Language: en
  • Pages: 304

Creative Acts For Curious People

  • Type: Book
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  • Published: 2021-09-16
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  • Publisher: Penguin UK

'Packed end to end with ways to see the world in new ways' Mike Krieger, cofounder, Instagram 'Designed to spark creativity, help solve problems, foster connection and make our lives better' Gretchen Rubin 'Navigate today's world with agility, resilience and imagination' Lorraine Twohill, CMO, Google What do they teach you at the most prestigious design school in the world? For the first time, you can find out. This highly-visual guide brings to life the philosophies of some of the d.school's most inventive and unconventional minds, including founder David Kelley, Choreographer Aleta Hayes and Google Chief Innovation Evangelist Frederik Pferdt and more. Creative Acts for Curious People is packed with ideas about the art of learning, discovery and leading through creative problem solving. With exercises including: - 'Expert Eyes' to test your observation skills - 'How to Talk to Strangers' to foster understanding - 'Designing Tools for Teams' to build creative leadership Revealing the hidden dynamics of design, and delving inside the minds of the profession's most celebrated thought-leaders, this definitive guide will help you live up to your creative potential.

Creative Anarchy
  • Language: en
  • Pages: 384

Creative Anarchy

  • Type: Book
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  • Published: 2015-01-28
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  • Publisher: HOW Books

Creatives are taught the rules of design by mentors and professors. We are told what to do and how to do it. "Follow the rules and color within the lines," they say. "Only use two fonts on a page and don't make your logo too complicated," they say. It's time for us to tell them to shove it. Creative Anarchy explains and explores both rule-following and rule-breaking design. It includes tips to throw design caution to the wind, designers' stories with galleries of work, and creative exercises to help push your designs to the next level. Creative Anarchy is about great design and awesome ideas. You'll find sections specifically devoted to designing logos, posters, websites, publications, advertising and more.

Light the Dark
  • Language: en
  • Pages: 354

Light the Dark

  • Type: Book
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  • Published: 2017-09-26
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  • Publisher: Penguin

A stunning masterclass on the creative process, the craft of writing, and the art of finding inspiration from Stephen King, Elizabeth Gilbert, Amy Tan, Khaled Hosseini, Roxane Gay, Neil Gaiman, and more of the most acclaimed writers at work today "For artists in need of a creative fix, Light the Dark is as good as a visit from the divine muse." -Bookpage What inspires you? That's the simple, but profound question posed to forty-six renowned authors in LIGHT THE DARK. Each writer begins with a favorite passage from a novel, a song, a poem—something that gets them started and keeps them going with the creative work they love. From there, incredible lessons and stories of life-changing encoun...

Project Management with CPM and PERT
  • Language: en
  • Pages: 390

Project Management with CPM and PERT

  • Type: Book
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  • Published: 1970
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  • Publisher: Unknown

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Creative Problem Solving
  • Language: en
  • Pages: 220

Creative Problem Solving

  • Type: Book
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  • Published: 1985
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  • Publisher: Bearly

description not available right now.