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From the reviews: "About 30 years ago, when I was a student, the first book on combinatorial optimization came out referred to as "the Lawler" simply. I think that now, with this volume Springer has landed a coup: "The Schrijver". The box is offered for less than 90.- EURO, which to my opinion is one of the best deals after the introduction of this currency." OR-Spectrum
New and elegant proofs of classical results and makes difficult results accessible.
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.
The fourth volume of Rudolf Ahlswede’s lectures on Information Theory is focused on Combinatorics. Ahlswede was originally motivated to study combinatorial aspects of Information Theory via zero-error codes: in this case the structure of the coding problems usually drastically changes from probabilistic to combinatorial. The best example is Shannon’s zero error capacity, where independent sets in graphs have to be examined. The extension to multiple access channels leads to the Zarankiewicz problem. A code can be regarded combinatorially as a hypergraph; and many coding theorems can be obtained by appropriate colourings or coverings of the underlying hypergraphs. Several such colouring a...
Graph Theory has proved to be an extremely useful tool for solving combinatorial problems in such diverse areas as Geometry, Algebra, Number Theory, Topology, Operations Research and Optimization. It is natural to attempt to generalise the concept of a graph, in order to attack additional combinatorial problems. The idea of looking at a family of sets from this standpoint took shape around 1960. In regarding each set as a ``generalised edge'' and in calling the family itself a ``hypergraph'', the initial idea was to try to extend certain classical results of Graph Theory such as the theorems of Turán and König. It was noticed that this generalisation often led to simplification; moreover, one single statement, sometimes remarkably simple, could unify several theorems on graphs. This book presents what seems to be the most significant work on hypergraphs.
This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.
Historically, there is a close connection between geometry and optImization. This is illustrated by methods like the gradient method and the simplex method, which are associated with clear geometric pictures. In combinatorial optimization, however, many of the strongest and most frequently used algorithms are based on the discrete structure of the problems: the greedy algorithm, shortest path and alternating path methods, branch-and-bound, etc. In the last several years geometric methods, in particular polyhedral combinatorics, have played a more and more profound role in combinatorial optimization as well. Our book discusses two recent geometric algorithms that have turned out to have parti...
Handbook of Combinatorics, Volume 1 focuses on basic methods, paradigms, results, issues, and trends across the broad spectrum of combinatorics. The selection first elaborates on the basic graph theory, connectivity and network flows, and matchings and extensions. Discussions focus on stable sets and claw free graphs, nonbipartite matching, multicommodity flows and disjoint paths, minimum cost circulations and flows, special proof techniques for paths and circuits, and Hamilton paths and circuits in digraphs. The manuscript then examines coloring, stable sets, and perfect graphs and embeddings and minors. The book takes a look at random graphs, hypergraphs, partially ordered sets, and matroids. Topics include geometric lattices, structural properties, linear extensions and correlation, dimension and posets of bounded degree, hypergraphs and set systems, stability, transversals, and matchings, and phase transition. The manuscript also reviews the combinatorial number theory, point lattices, convex polytopes and related complexes, and extremal problems in combinatorial geometry. The selection is a valuable reference for researchers interested in combinatorics.