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Managing Complex Tasks with Systems Thinking
  • Language: en
  • Pages: 479

Managing Complex Tasks with Systems Thinking

This book is about improving human decision making and performance in complex tasks. Utilizing systems thinking approach, this book presents innovative and insightful solutions to various managerial issues in various domains including agriculture, education, climate change, digital transformation, health care, supply chains, and sustainability. Practical insights and operational causal models are systematically presented. The key features of the didactic approach of this book are core knowledge, numerous tables and figures throughout the text, system archetypes, and causal loop models. This book serves as a text for college and university courses on Systems Thinking for Management Decision Making in Complex Tasks. Researchers use the developed “causal models” to design and evaluate various decision-aiding technologies. It is used as a source of practical information for a broad community of decision-makers, researchers, and practitioners concerned with the issue of improving human performance in complex organizational tasks.

Human-Computer Interaction
  • Language: en
  • Pages: 335

Human-Computer Interaction

description not available right now.

Pathogenesis of Dimorphic Fungal Infections
  • Language: en
  • Pages: 253

Pathogenesis of Dimorphic Fungal Infections

description not available right now.

Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing
  • Language: en
  • Pages: 648

Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing

This two-volume set LNCS 12194 and 12195 constitutes the refereed proceedings of the 12th International Conference on Social Computing and Social Media, SCSM 2020, held as part of the 22nd International Conference, HCI International 2020, which was planned to be held in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. SCSM 2020 includes a total of 93 papers which are organized in topical sections named: Design Issues in Social Computing, Ethics and Misinformation in Social Media, User Behavior and Social Network Analysis, Participation and Collaboration in Online Communities, Social Computing and User Experience, Social Media Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment.

Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis
  • Language: en
  • Pages: 703

Social Computing and Social Media. Design, Ethics, User Behavior, and Social Network Analysis

This two-volume set LNCS 12194 and 12195 constitutes the refereed proceedings of the 12th International Conference on Social Computing and Social Media, SCSM 2020, held as part of the 22nd International Conference, HCI International 2020, which was planned to be held in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. The total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. SCSM 2020 includes a total of 93 papers which are organized in topical sections named: Design Issues in Social Computing, Ethics and Misinformation in Social Media, User Behavior and Social Network Analysis, Participation and Collaboration in Online Communities, Social Computing and User Experience, Social Media Marketing and Consumer Experience, Social Computing for Well-Being, Learning, and Entertainment.

Social Computing and Social Media. Communication and Social Communities
  • Language: en
  • Pages: 545

Social Computing and Social Media. Communication and Social Communities

  • Type: Book
  • -
  • Published: 2019-07-10
  • -
  • Publisher: Springer

This two-volume set LNCS 11578 and 11579 constitutes the refereed proceedings of the 11th International Conference on Social Computing and Social Media, SCSM 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 81 papers presented in these two volumes are organized in topical sections named: Social Media Design and Development, Human Behaviour in Social Media, Social Network Analysis, Community Engagement and Social Participation, Computer Mediated Communication, Healthcare Communities, Social Media in Education, Digital Marketing and Consumer Experience.

Social Computing and Social Media. Design, Human Behavior and Analytics
  • Language: en
  • Pages: 601

Social Computing and Social Media. Design, Human Behavior and Analytics

  • Type: Book
  • -
  • Published: 2019-07-10
  • -
  • Publisher: Springer

This two-volume set LNCS 11578 and 11579 constitutes the refereed proceedings of the 11th International Conference on Social Computing and Social Media, SCSM 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 81 papers presented in these two volumes are organized in topical sections named: Social Media Design and Development, Human Behaviour in Social Media, Social Network Analysis, Community Engagement and Social Participation, Computer Mediated Communication, Healthcare Communities, Social Media in Education, Digital Marketing and Consumer Experience.

Preproducción de sistemas multimedia
  • Language: es
  • Pages: 148

Preproducción de sistemas multimedia

"Esta obra ofrece un enfoque novedoso para el diseño de sistemas multimedia, en el que la proposición de valor hacia los interesados, proporciona el direccionamiento que guía un proceso de diseño centrado en las personas. Propone una mirada a los medios digitales, estilos de interacción y las percepciones sensoriales y cognitivas que buscan estimularse en el usuario, -por medio del uso de distintas tecnologías-, concibiendo, diseñando y especificando soluciones para múltiples contextos y sectores productivos, de manera responsable, atendiendo a la consideración de factores éticos y morales. Al mismo tiempo, discute lo anterior atendiendo al rigor académico exigido por distintas disciplinas y campos del conocimiento, como la Ingeniería del Software moderna, la Interacción Humano-Computador y el Diseño Sensible al Valor, para su aplicación."

Historias de usuario para el desarrollo de sistemas multimedia
  • Language: es
  • Pages: 88

Historias de usuario para el desarrollo de sistemas multimedia

Este libro tiene como objetivo servir de apoyo para practicantes de la disciplina Interacción Humano-Computador (HCI, por sus siglas en inglés Human-Computer Interaction), al momento de especificar Historias de Usuario (US, por sus siglas en inglés User Stories) para el desarrollo de sistemas multimedia. Asume un enfoque de trabajo para el desarrollo de esta clase de soluciones, centrado en la creación de valor para las partes interesadas (ISACA, 2018), por medio de la realización de una experiencia multimedia interactiva que atiende a las necesidades y expectativas de los interesados. Dicho esfuerzo debe producirse de forma responsable con el entorno, valiéndose de un conjunto de medios digitales para la representación de una historia mediante un contenido multimedia; influyendo en las diferentes percepciones sensoriales de sus usuarios y ofreciéndole distintos estilos de interacción que enriquecen su experiencia con la solución.

Preproducción de sistemas multimedia
  • Language: es
  • Pages: 191

Preproducción de sistemas multimedia

Esta obra ofrece un enfoque novedoso para el diseño de sistemas multimedia, en el que la proposición de valor hacia los interesados, proporciona el direccionamiento que guía un proceso de diseño centrado en las personas. Propone una mirada a los medios digitales, estilos de interacción y las percepciones sensoriales y cognitivas que buscan estimularse en el usuario —por medio del uso de distintas tecnologías—, concibiendo, diseñando y especificando soluciones para múltiples contextos y sectores productivos, de manera responsable, atendiendo a la consideración de factores éticos y morales. Al mismo tiempo, discute lo anterior atendiendo al rigor académico exigido por distintas disciplinas y campos del conocimiento, como la Ingeniería del Software moderna, la Interacción Humano-Computador y el Diseño Sensible al Valor, para su aplicación.