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This book constitutes the refereed proceedings of the International Conference on the Applications of Evolutionary Computation, EvoApplications 2011, held in Torino, Italy, in April 2011 colocated with the Evo* 2011 events. Thanks to the large number of submissions received, the proceedings for EvoApplications 2011 are divided across two volumes (LNCS 6624 and 6625). The present volume contains contributions for EvoCOMNET, EvoFIN, EvoIHOT, EvoMUSART, EvoSTIM, and EvoTRANSLOC. The 51 revised full papers presented were carefully reviewed and selected from numerous submissions. This volume presents an overview about the latest research in EC. Areas where evolutionary computation techniques have been applied range from telecommunication networks to complex systems, finance and economics, games, image analysis, evolutionary music and art, parameter optimization, scheduling, and logistics. These papers may provide guidelines to help new researchers tackling their own problem using EC.
The Italian community in Artificial Life and Evolutionary computation has grown remarkably in recent years, and this book is the first broad collection of its major interests and achievements (including contributions from foreign countries). The contributions in Artificial Life as well as in Evolutionary Computation allow one to see the deep connections between the two fields. The topics addressed are extremely relevant for present day research in Artificial Life and in Evolutionary Computation, which include important contributions from very well-known researchers. The volume provides a very broad picture of the Italian activities in this field.
This book constitutes the refereed proceedings of the 10th European Conference on Genetic Programming, EuroGP 2007, held in Valencia, Spain in April 2007 colocated with EvoCOP 2007. The 21 revised plenary papers and 14 revised poster papers were carefully reviewed and selected from 71 submissions. The papers address fundamental and theoretical issues, along with a wide variety of papers dealing with different application areas.
Genetic Programming comprises of proceedings of the 12th European Conference on Genetic Programming, EuroGP 2010. Topics include novel models, performance enhancements, extensions of genetic programming, and various applications.
This book constitutes the refereed proceedings of the 7th European Conference on Evolutionary Computation, Machine Learning and Data Mining in Bioinformatics, EvoBIO 2010, held in Istanbul, Turkey, in April 2010 co-located with the Evo* 2010 events. This 15 revised full papers were carefully reviewed and selected from 40 submissions. EvoBIO is the premiere European event for those interested in the interface between evolutionary computation, machine learning, data mining, bioinformatics, and computational biology. Topics addressed by the papers include biomarker discovery, cell simulation and modeling, ecological modeling, fluxomics, gene networks, biotechnology, metabolomics, microarray analysis, phylogenetics, protein interactions, proteomics, sequence analysis and alignment, and systems biology.
This book constitutes the refereed proceedings of the 10th European Conference on Evolutionary Computation in Combinatorial Optimization, EvoCOP 2010, held in Instanbul, Turkey, in April 2010. The 24 revised full papers presented were carefully reviewed an selected from 69 submissions. The papers present the latest research and discuss current developments and applications in metaheuristics - a paradigm to effectively solve difficult combinatorial optimization problems appearing in various industrial, economical, and scientific domains. Prominent examples of metaheuristics are evolutionary algorithms, simulated annealing, tabu search, scatter search, memetic algorithms, variable neighborhood search, iterated local search, greedy radomized adaptive search procedures, estimation of distribution algorithms and ant colony opitmization.
Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Genetic programming (GP) is a systematic, domain-independent method for getting computers to solve problems automatically starting from a high-level statement of what needs to be done. Using ideas from natural evolution, GP starts from an ooze of random computer programs, and progressively refines them through processes of mutation and sexual recombination, until high-fitness solutions emerge. All this without the user having to know or specify the form or structure of solutions in advance. GP has generated a plethora of human-competitive results and applications, including novel scientific discoveries and patentable inventions. This unique overview of this exciting technique is written by three of the most active scientists in GP. See www.gp-field-guide.org.uk for more information on the book.
Integrating generative artificial intelligence (AI) into art, design, and media presents a double-edged sword. While it offers unprecedented creative possibilities, it raises ethical concerns, challenges traditional workflows, and requires careful regulation. As AI becomes more prevalent in these fields, there is a pressing need for a comprehensive resource that explores the technology's potential and navigates the complex landscape of its implications. The Pioneering Applications of Generative AI is a pioneering book that addresses these challenges head-on. It provides a deep dive into the evolution, ethical considerations, core technologies, and creative applications of generative AI, offering readers a thorough understanding of this transformative technology. Researchers, academicians, scientists, and research scholars will find this book invaluable in navigating the complexities of generative AI in art, design, and media. With its focus on ethical and responsible AI and discussions on regulatory frameworks, the book equips readers with the knowledge and tools needed to harness the full potential of generative AI while ensuring its responsible and ethical use.
Metaheuristics, and evolutionary algorithms in particular, are known to provide efficient, adaptable solutions for many real-world problems, but the often informal way in which they are defined and applied has led to misconceptions, and even successful applications are sometimes the outcome of trial and error. Ideally, theoretical studies should explain when and why metaheuristics work, but the challenge is huge: mathematical analysis requires significant effort even for simple scenarios and real-life problems are usually quite complex. In this book the editors establish a bridge between theory and practice, presenting principled methods that incorporate problem knowledge in evolutionary alg...