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The Digital Score
  • Language: en
  • Pages: 256

The Digital Score

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

Digital technology is transforming the musical score as a broad array of innovative score systems have become available to musicians. From attempts to mimic the print score, to animated and graphical scores, to artificial intelligence-based options, digital scoring affects the musical process by opening up new possibilities for dynamic interaction between the performer and the music, changing how we understand the boundaries between composition, score, improvisation and performance. The Digital Score: Musicianship, Creativity and Innovation offers a guide into this new landscape, reflecting on what these changes mean for music-making from both theoretical and applied perspectives. Drawing on...

Intermedial Theatre
  • Language: en
  • Pages: 367

Intermedial Theatre

This rigorous yet accessible collection demystifies the principles of intermediality whilst examining its place in 21st century theatrical practice. Bringing together chapters and case studies from top thinkers in the field, this book clarifies the key theoretical ideas and practical impacts of intermediality while encouraging students to experiment with it in their own practical work. Offering an engaging insight into one of the most dominant trends in contemporary theatre, this is essential reading for students of theatre, performance and media studies.

Explorations in Art and Technology
  • Language: en
  • Pages: 403

Explorations in Art and Technology

  • Type: Book
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  • Published: 2018-10-04
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  • Publisher: Springer

Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.

Embodied Human–Computer Interaction in Vocal Music Performance
  • Language: en
  • Pages: 92

Embodied Human–Computer Interaction in Vocal Music Performance

This SpringerBrief provides a unique insight into the practice and research of the connections between voice, HCI and embodiment. Specifically, it explores how the voice can be embodied and mediated by means of gestural communication through sensor interfaces and aims to situate and contextualise various aspects that generate meaningful connections in such interactive interface performance. The author offers an approach for understanding creative practices between humans and computers in gestural live music performance, from the perspective of the embodied relationships created within such systems. Underlying practices, principles and sensor technologies that support creativity in embodied human-computer interaction in vocal music performance are examined and a dynamic framework and tools for anyone wishing to engage with this subject in depth are presented. The book is essential reading not only for musicians, composers, researchers, application developers, musicologists and educators but also for students and tertiary institutions as well as actors and dramaturgs in a music context.

New Directions in Music and Human-Computer Interaction
  • Language: en
  • Pages: 305

New Directions in Music and Human-Computer Interaction

  • Type: Book
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  • Published: 2019-02-06
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  • Publisher: Springer

Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers. The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.

The Arts and Computational Culture: Real and Virtual Worlds
  • Language: en
  • Pages: 750

The Arts and Computational Culture: Real and Virtual Worlds

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Intelligent Technologies for Interactive Entertainment
  • Language: en
  • Pages: 167

Intelligent Technologies for Interactive Entertainment

  • Type: Book
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  • Published: 2014-06-20
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  • Publisher: Springer

This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition and models of engagement and play. The special session papers address the topic of humor in intelligent environments.

Creativity in Art, Design and Technology
  • Language: en
  • Pages: 131

Creativity in Art, Design and Technology

This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is expl...

Museums and Digital Culture
  • Language: en
  • Pages: 589

Museums and Digital Culture

  • Type: Book
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  • Published: 2019-05-06
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  • Publisher: Springer

This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and globa...

Beyond the Creative Species
  • Language: en
  • Pages: 417

Beyond the Creative Species

  • Type: Book
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  • Published: 2021-02-23
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  • Publisher: MIT Press

A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.