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The Colossal Computer Cartoon Book is the best collection ever of computer cartoons from the 1970's! Originally published by Creative Computing in 1977, this Enhanced Edition features a cover by Ned Sonntag from the first printing, 117 pages of original cartoons, and a new preface by legendary editor and publisher David H. Ahl. Contains over 250 restored and enhanced cartoons about Robots, Office, Computer Dating, Calculators, Computers, and related technology. Laugh, chuckle, giggle or groan and have a little cybernetic fun!
More than 115,000 Dodge M37 pickup trucks were produced between 1951 and 1968. With many still running today, it is the second most popular military collector vehicle, next to Jeep. This hands-on guide to buying, restoring, repairing and operating an M37 provides practical tips on mechanics, bodywork and painting. More than 200 photographs and illustrations provide easy-to-follow instruction. Locate hard-to-find parts with the completely illustrated 40-page parts catalogue. A comprehensive 13-page preventive maintenance guide will help owners keep their M37 trucks running smoothly. Features: Hands-on guide to buying, restoring, repairing and operating the Dodge M37 pickup truck; Practical tips on mechanics, bodywork and painting; More than 200 photographs and illustrations provide easy-to-follow instructions; Includes a completely illustrated 40-page parts catalogue of hard-to-find parts.
A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of ...
Rocket has finally achieved his dream he s been drafted to the NHL! Following a great Major Junior career, Rocket is drafted in the NHL draft! However, the scouts still feel that Rocket needs some retooling to be an NHLer. He is sent to the AHL for seasoning, and told he should hit the weight room as well. At home, Maddy has applied for loans for her first year of university. Rocket assures her that he ll pay it all off when he s a pro. This changes when his mother is laid off and Rocket s income is all the family has and an AHL salary doesn t go very far. Through his training with the AHL, Rocket will face many challenges, both on the ice and in his home life. Will Rocket once again beat the odds?
The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial is an interactive self-study tutorial explaining in depth the new Microsoft Small Basic development environment using many Small Basic program examples. This course is written for the absolute beginner programmer and can be used by kids (13+) as well as adults. The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial consists of 11 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications and then compare them to other programming languages. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. ...
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Contains program listings for 10 simulated travel games and adventures designed for an IBM PC