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Angels of Efficiency
  • Language: en
  • Pages: 369

Angels of Efficiency

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

Angels of Efficiency traces the invention of film and the parallel rise of management consulting, telling the story of how these together brought about new forms of information visualization and visual management. The period from 1880 to 1930, author Florian Hoof argues, saw the genesis of a form of visual knowledge that provided a novel means to intervene in management processes. Visual management largely superseded oral and written forms of communication and decision-making, instituting a strategy for overcoming the mid-nineteenth-century crisis of control and resulting in a media-based form of rationality. Focusing largely on early corporate consulting in America by tracing the careers of...

The Image in Early Cinema
  • Language: en
  • Pages: 344

The Image in Early Cinema

1. This book is a fascinating look at how early cinema and moving images inspired and were inspired by other more static forms of visual culture, such as painting, photography, and tableaux vivants. The contributors to this volume demonstrate how cinema responded to and was positioned within broader artistic and cultural frameworks. 2. This book is another strong contribution to the Proceedings of Domitor series, of which we are now the sole publishers. 3. It will benefit from our well established reputation in early cinema studies.

Portrait of the Manager as a Young Author
  • Language: en
  • Pages: 140

Portrait of the Manager as a Young Author

  • Type: Book
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  • Published: 2018-09-18
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  • Publisher: MIT Press

What happens to the relationship between business and literature when storytelling becomes a privileged form of communication for organizations. Corporations love a good story. Microsoft employs a chief storyteller, who heads a team of twenty-five corporate storytellers. IBM, Coca-Cola, and the World Bank are among other organizations that have worked with storytelling methods. And, of course, Steve Jobs was famous for his storytelling. Today, narrative is a privileged form of communication for organizations. In Portrait of the Manager as a Young Author, Philipp Schönthaler explains this unlikely alliance between business and storytelling. The contradictions are immediately apparent. If, as...

Media Matter
  • Language: en
  • Pages: 327

Media Matter

What is a medium? If Nietzsche was right in claiming that “our writing equipment takes part in the forming of our thoughts,” that media help us "think," and if different media allow for different ways of thinking, then the "body" of the respective medium in question, its materiality, shapes and influences the range and direction of how media make us think. Shouldn't we consequently speak of informed matter and of materialized information? Launching Bloomsbury's Thinking Media series, Media Matter introduces readers to the nascent field of media-philosophy. Contributors urge readers to re-adjust their ideas of Media Studies, by both extending the understanding of "medium" in such a way as...

Format Matters
  • Language: en
  • Pages: 286

Format Matters

From TIFF files to TED talks, from book sizes to blues stations - the term "format" circulates in a staggering array of contexts and applies to entirely dissimilar objects and practices. How can such a pliable notion meaningfully function as an instrument of classification in so many industries and scientific communities? Comprising a wide range of case studies on the standards, practices, and politics of formats from scholars of photography, film, radio, television, and the Internet, Format Matters charts the many ways in which formats shape and are shaped by past and present media cultures. This volume represents the first sustained collaborative effort to advance the emerging field of format studies.

Making Games
  • Language: en
  • Pages: 171

Making Games

  • Type: Book
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  • Published: 2021-02-16
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  • Publisher: MIT Press

An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Cinema's Military Industrial Complex
  • Language: en
  • Pages: 396

Cinema's Military Industrial Complex

The vast, and vastly influential, American military machine has been aided and abetted by cinema since the earliest days of the medium. The US military realized very quickly that film could be used in myriad ways: training, testing, surveying and mapping, surveillance, medical and psychological management of soldiers, and of course, propaganda. Bringing together a collection of new essays, based on archival research, Wasson and Grieveson seek to cover the complex history of how the military deployed cinema for varied purposes across the the long twentieth century, from the incipient wars of US imperialism in the late nineteenth century to the ongoing War on Terror. This engagement includes cinema created and used by and for the military itself (such as training films), the codevelopment of technologies (chemical, mechanical, and digital), and the use of film (and related mass media) as a key aspect of American "soft power," at home and around the world. A rich and timely set of essays, this volume will become a go-to for scholars interested in all aspects of how the military creates and uses moving-image media.

Everyday Movies
  • Language: en
  • Pages: 287

Everyday Movies

Everyday Movies documents the twentieth-century rise of portable film projectors. It demonstrates that since World War II, the vast majority of movie-watching did not happen in the glow of the large screen but rather took place alongside the glitches, distortions, and clickety-clack of small machines that transformed home, classroom, museum, community, government, industrial, and military venues into sites of moving-image display. Reorienting the history of cinema away from the magic of the movie theater, Haidee Wasson illustrates the remarkable persistence and proliferation of devices that fundamentally rejected the sleek, highly professionalized film show. She foregrounds instead another kind of apparatus, one that was accessible, affordable, adaptable, easy to use, and crucially, programmable. Revealing rich archival discoveries, this book charts a compelling and original history of film that brings to light new technologies and diverse forms of media engagement that continue to shape contemporary life.

Watch and Learn
  • Language: en
  • Pages: 373

Watch and Learn

  • Categories: Art

Sinds de late jaren negentig is er een toenemende academische belangstelling voor zogenoemde 'gebruiksfilms'; films die bedoeld zijn om te informeren, te trainen of onderwijzen, of te overtuigen van het nut van een service of product. Onderzoek richtte zich tot nu toe in de meeste gevallen vooral op de productie- of distributiegeschiedenis van dergelijke films of hun pedagogische effect. Minder aandacht is er voor de tekstuele dimensie van deze films; de middelen die worden ingezet ter onderbouwing van hun informatieve, educatieve of commerciële argument. Intussen hebben 'gebruiksfilms' echter nog steeds het imago van een zeer 'formulair' genre. Eef Masson nuanceert dit beeld in haar boek en stelt een methodologie voor die de aandacht vestigt op de retorische diversiteit van deze films.

The Shape of Spectatorship
  • Language: en
  • Pages: 590

The Shape of Spectatorship

Scott Curtis draws our eye to the role of scientific, medical, educational, and aesthetic observation in shaping modern spectatorship. Focusing on the nontheatrical use of motion picture technology in Germany between the 1890s and World War I, he follows researchers, teachers, and intellectuals as they negotiated the fascinating, at times fraught relationship between technology, discipline, and expert vision. As these specialists struggled to come to terms with motion pictures, they advanced new ideas of mass spectatorship that continue to affect the way we make and experience film. Staging a brilliant collision between the moving image and scientific or medical observation, visual instruction, and aesthetic contemplation, The Shape of Spectatorship showcases early cinema's revolutionary impact on society and culture and the challenges the new medium placed on ways of seeing and learning.