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Nickelodeon's Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14) are among the most acclaimed and influential U.S. animated television series of the 21st century. Yet, despite their elevated status, there have been few academic works published about them. The Avatar Television Franchise: Storytelling, Identity, Trauma, Fandom and Reception remedies this gap by bringing together a wide range of scholarly writings on these shows. This edited collection is comprised of 13 chapters organized into 4 sections, featuring close readings of key episodes, analyzing how they create meaning as well as illustrating how established theories can guide those readings. Some chapters explore different theories relating to identity as well as considering the repercussions of depicting real-world identities in these shows, while others examine the various manifestations of trauma from throughout the franchise as well as illustrates different scholarly approaches to the topic. Still others utilize fan studies to understand the myriad ways viewers have responded to and interpreted the Avatar franchise.
As an integral part of the modern West, terrorism features prominently in the news, in film and television, even in video games and books. Packaged for public consumption, representations of terrorism and terrorists offer attempts to make sense of the contemporary experience. While terrorism is often treated as a topic of concern for mature audiences, this book focuses on media that are aimed at children and young adults. The contributors investigate the way terrorism is portrayed in movies, television shows, literature, games, and other popular culture formats aimed at these younger audiences, focusing particularly on the impact these portrayals have on these audiences as future decision-makers.
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).
Japanese animation is at the nexus of an international multimedia industry worth over $23.6 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond. Exploring the cultural and technological developments of the past century, Clements addresses how anime's history has been written by Japanese scholars, and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry pr...
This collection examines the child’s role in contemporary post-apocalyptic films and television.. By exploring the function of child characters within a dystopian framework, this volume illustrates how traditional notions of childhood are tethered to sites of adult conflict and disaster, a connection that often works to reaffirm the “rightness” of past systems of social order.
This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city...
The book is a collection of extended papers which have been selected for presentation during the SIMHYDRO 2012 conference held in Sophia Antipolis in September 2012. The papers present the state of the art numerical simulation in domains such as (1) New trends in modelling for marine, river & urban hydraulics; (2) Stakeholders & practitioners of simulation; (3) 3D CFD & applications. All papers have been peer reviewed and by scientific committee members with report about quality, content and originality. The target audience for this book includes scientists, engineers and practitioners involved in the field of numerical modelling in the water sector: flood management, natural resources preservation, hydraulic machineries, and innovation in numerical methods, 3D developments and applications.
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).
Em meio a uma torrente de populismo e desinformação, sete nomes da imprensa refletem sobre os desafios do jornalismo no Brasil A partir da própria experiência e falando especialmente para o leitor que jamais esteve dentro de uma redação, Caio Túlio Costa, Cristina Tardáguila, Helena Celestino, Luciana Barreto, Marina Amaral, Merval Pereira e Pedro Bial se debruçam sobre o ofício do jornalismo, seus conceitos e formas de trabalhar, refletindo não só sobre os desafios do momento atual, mas também sobre o esforço continuado da imprensa em vencê-los. Tempestade perfeita reúne ensaios que percorrem desde a necessidade urgente de se ampliar a representatividade na cobertura jornal�...
This book introduces the principles of place and time by discussing the main roles they play in argumentation, unpacking the multifarious meanings of spatiality and temporality. Definitions of kairos are explored to yield suggestions as to how this concept, and that of ‘place’, can operate in argumentation. The chapters explore various related concepts such as the role of different arguments in different places, and how some places are not intended for argument; argumentation, time and temporality; visual argumentation; the effect of the passage of time on argument evaluation; and the image as a site of discursive production. This collection is of interest to students and researchers in argumentation studies, rhetoric, reasoning, and philosophy. Previously published in Argumentation Volume 34, issue 1, March 2020