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International Association of Fire Chiefs
  • Language: en
  • Pages: 201

International Association of Fire Chiefs

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United States Congressional Serial Set, Serial No. 15038, House Documents Nos. 129-137
  • Language: en
  • Pages: 476
Maximus The Legend
  • Language: en
  • Pages: 302

Maximus The Legend

  • Type: Book
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  • Published: 2004-06-13
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  • Publisher: Karen Leaf

The perfect audio book for those who love action, adventure, suspense and mystery told through a passionate narrative Go on a quest that will tantalize your senses. As you listen to “Maximus the Legend” you will be captivated by the many twists and turns that this narrative takes you through. Several moments of the main characters life are based on a true story while the remainder of his tale is generated from the exaggerated fictional creativity of the author. Maximus the Legend is an epic saga of tragedy, triumph, vengeance and a constant battle between a search for peace and a desire for ultimate revenge. Several characters lives become touched by the existence of Maximus and they are drawn together into a deep and lasting friendship as they each desperately endeavor to seek out Maximus in the hope of helping him find peace and a way to come home and find the life and family that he never knew could exist.

Homebrew
  • Language: en
  • Pages: 359

Homebrew

If Gary had known he'd get trapped in an RPG with his real-life stats, he’d have tried harder in gym class. Gary Burns just wanted to create the greatest RPG campaign of his gaming career. But a freak magical accident sucks him into the very world he created—as himself. Surrounded by heroes who look and sound like his friends, Gary is forced to play out the story he wrote. Worthless in a fight, Gary must prove himself valuable even if it means feeding the team insider knowledge. Because he needs to keep his friends close—and himself alive—until he can solve the puzzle he never designed: how to get everyone back home. Homebrew puts the RPG into LitRPG, taking the ever-growing GameLit genre back to its tabletop roots. If you miss the rattle of dice and gaming at a table with your friends, the Metagamer Chronicles are what you've been craving. Fans of Dungeons and Dragons and old TSR novels will love Homebrew.

Metagamer Chronicles: Complete Collection
  • Language: en
  • Pages: 780

Metagamer Chronicles: Complete Collection

Gary Burns thought he’d created a masterpiece. Instead, he’d created a prison for his friends—and himself. Gary Burns just wanted to create the greatest RPG campaign of his gaming career. But a freak magical accident sucks him into the very world he created—as himself. Surrounded by heroes who look and sound like his friends, Gary is forced to play out the story he wrote. Worthless in a fight, Gary must prove himself valuable even if it means feeding the team insider knowledge. Because he needs to keep his friends close—and himself alive—until he can solve the puzzle he never designed: how to get everyone back home. Metagamer Chronicles puts the RPG into LitRPG, taking the ever-growing GameLit genre back to its tabletop roots. If you miss the rattle of dice and gaming at a table with your friends, the Metagamer Chronicles are what you've been craving. Fans of Dungeons and Dragons and old TSR novels will love Metagamer Chronicles.

House Rules
  • Language: en
  • Pages: 247

House Rules

Games were made to be broken. Gary Burns has been kidnapped, thrown in a dungeon, and tortured for information. Worst of all, he’s been separated from his friends, so no one even knows where to look for him. Cut off from his support network, Gary uses the only tools at his disposal: a silver tongue and an insider’s knowledge of the game world that’s second to none. With a makeshift party of former foes, Gary must not only escape his captor but plan for payback. Because nothing passes the time in a dank, lightless prison cell like plotting revenge. And when your adversary is a centuries-old lich with the might of an army at his disposal, death is a starting point, not a victory. House Rules puts the RPG into LitRPG, taking the ever-growing GameLit genre back to its tabletop roots. If you miss the rattle of dice and gaming at a table with your friends, the Metagamer Chronicles are what you've been craving. Fans of Dungeons and Dragons and old TSR novels will love House Rules.

Proceedings of the Disabled American Veterans 2009 National Convention, August 22-25, 2009, Denver Colorado, 111-1 House Document 111-72
  • Language: en
  • Pages: 334
Our Superheroes, Ourselves
  • Language: en
  • Pages: 233

Our Superheroes, Ourselves

Superhero fans are everywhere, from the teeming halls of Comic Con to suburban movie theaters, from young children captivated by their first comic books to the die-hard collectors of vintage memorabilia. Why are so many people fascinated by superheroes? In this thoughtful, engaging, and at times eye-opening volume, Robin Rosenberg--a writer and well-known authority on the psychology of superheroes--offers readers a wealth of insight into superheroes, drawing on the contributions of a top group of psychologists and other scholars. The book ranges widely and tackles many intriguing questions. How do comic characters and stories reflect human nature? Do super powers alone make a hero super? Are...

Tales from Lockdown
  • Language: en
  • Pages: 76

Tales from Lockdown

This is a collection of stories with thrilling and horrifying events that take place in a southern town. From haunted libraries to mysterious apartments, the supernatural makes its way into everyday life situations. These stories aim to achieve the uncanny and make what seems to be normal, terrifying.

Hero Time
  • Language: en
  • Pages: 184

Hero Time

The difference between a hero and a tyrant is charisma. Fresh off their defeat of the lich’s army, Gary and his friends find themselves preparing for an even larger threat. While unlocking elder magic gave them the juice they needed to turn aside one foe, it unstoppered the bottle holding back an ancient evil. Gary knows what’s coming because he wrote it. Now, with political responsibilities crushing him from one side and a demonic army looming on the other, Gary must balance the necessity of victory with the means to achieve it. After all, what good is saving a kingdom only to become the villain? Hero Time puts the RPG into LitRPG, taking the ever-growing GameLit genre back to its tabletop roots. If you miss the rattle of dice and gaming at a table with your friends, the Metagamer Chronicles are what you've been craving. Fans of Dungeons and Dragons and old TSR novels will love Hero Time.