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This innovative textbook presents the key foundational concepts for a one-semester undergraduate course in the theory of computation. It offers the most accessible and motivational course material available for undergraduate computer theory classes. Directed at undergraduates who may have difficulty understanding the relevance of the course to their future careers, the text helps make them more comfortable with the techniques required for the deeper study of computer science. The text motivates students by clarifying complex theory with many examples, exercises and detailed proofs.
Software product lines are emerging as a critical new paradigm for software development. Product lines are enabling organizations to achieve impressive time-to-market gains and cost reductions. With the increasing number of product lines and product-line researchers and practitioners, the time is right for a comprehensive examination of the issues surrounding the software product line approach. The Software Engineering Institute at Carnegie Mellon University is proud to sponsor the first conference on this important subject. This book comprises the proceedings of the First Software Product Line Conference (SPLC1), held August 28-31, 2000, in Denver, Colorado, USA. The twenty-seven papers of ...
A so-called "effective" algorithm may require arbitrarily large finite amounts of time and space resources, and hence may not be practical in the real world. A "feasible" algorithm is one which only requires a limited amount of space and/or time for execution; the general idea is that a feasible algorithm is one which may be practical on today's or at least tomorrow's computers. There is no definitive analogue of Church's thesis giving a mathematical definition of feasibility; however, the most widely studied mathematical model of feasible computability is polynomial-time computability. Feasible Mathematics includes both the study of feasible computation from a mathematical and logical point...
Focuses on the interplay between algorithm design and the underlying computational models.
This book constitutes the refereed proceedings of the 8th International Conference on Database Theory, ICDT 2001, held in London, UK, in January 2001. The 26 revised full papers presented together with two invited papers were carefully reviewed and selected from 75 submissions. All current issues on database theory and the foundations of database systems are addressed. Among the topics covered are database queries, SQL, information retrieval, database logic, database mining, constraint databases, transactions, algorithmic aspects, semi-structured data, data engineering, XML, term rewriting, clustering, etc.
Programming Language Pragmatics addresses the fundamental principles at work in the most important contemporary languages, highlights the critical relationship between language design and language implementation, and devotes special attention to issues of importance to the expert programmer. Thanks to its rigorous but accessible teaching style, you'll emerge better prepared to choose the best language for particular projects, to make more effective use of languages you already know, and to learn new languages quickly and completely.
Algorithms and Theory of Computation Handbook, Second Edition in a two volume set, provides an up-to-date compendium of fundamental computer science topics and techniques. It also illustrates how the topics and techniques come together to deliver efficient solutions to important practical problems. New to the Second Edition: Along with updating and revising many of the existing chapters, this second edition contains more than 20 new chapters. This edition now covers external memory, parameterized, self-stabilizing, and pricing algorithms as well as the theories of algorithmic coding, privacy and anonymity, databases, computational games, and communication networks. It also discusses computat...
Algorithms and Theory of Computation Handbook is a comprehensive collection of algorithms and data structures that also covers many theoretical issues. It offers a balanced perspective that reflects the needs of practitioners, including emphasis on applications within discussions on theoretical issues. Chapters include information on finite precision issues as well as discussion of specific algorithms where algorithmic techniques are of special importance, including graph drawing, robotics, forming a VLSI chip, vision and image processing, data compression, and cryptography. The book also presents some advanced topics in combinatorial optimization and parallel/distributed computing. • applications areas where algorithms and data structuring techniques are of special importance • graph drawing • robot algorithms • VLSI layout • vision and image processing algorithms • scheduling • electronic cash • data compression • dynamic graph algorithms • on-line algorithms • multidimensional data structures • cryptography • advanced topics in combinatorial optimization and parallel/distributed computing
The term "peer-to-peer" has come to be applied to networks that expect end users to contribute their own files, computing time, or other resources to some shared project. Even more interesting than the systems' technical underpinnings are their socially disruptive potential: in various ways they return content, choice, and control to ordinary users. While this book is mostly about the technical promise of peer-to-peer, we also talk about its exciting social promise. Communities have been forming on the Internet for a long time, but they have been limited by the flat interactive qualities of email and Network newsgroups. People can exchange recommendations and ideas over these media, but have...
The object oriented paradigm has become one of the dominant forces in the computing world. According to a recent survey, by the year 2000, more than 80% of development organizations are expected to use object technology as the basis for their distributed development strategies. Handbook of Object Technology encompasses the entire spectrum of disciplines and topics related to this rapidly expanding field - outlining emerging technologies, latest advances, current trends, new specifications, and ongoing research. The handbook divides into 13 sections, each containing chapters related to that specific discipline. Up-to-date, non-abstract information provides the reader with practical, useful knowledge - directly applicable to the understanding and improvement of the reader's job or the area of interest related to this technology. Handbook of Object Technology discusses: the processes, notation, and tools for classical OO methodologies as well as information on future methodologies prevalent and emerging OO languages standards and specifications frameworks and patterns databases metrics business objects intranets analysis/design tools client/server application development environments