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This book provides social science researchers with both a strong rationale for the importance of thinking reflexively and a practical guide to doing it. The first book to build on Pierre Bourdieu's reflexive work, it combines academic analysis with practical examples and case studies. The book will be of interest to researchers and students.
We praise those people who do things for others. But the symbolic power of giving means individuals can take advantage of the glow of 'goodness' that charity provides. This book analyses the reality of how charity operates in the social world; how the personal benefits of giving and volunteering are vital for getting charitable acts to happen; how the altruism associated with gifts isn't always what it seems; how charity misbehaviour or bad management gets overlooked; and how charity symbols are weaponised against those who don't participate. Drawing on original data and a novel application of the sociology of Bourdieu, this book examines a wide range of examples from culture, politics and society to provide an entertaining critique of how contemporary charity works.
Life Is A Game tracks the fascinating life and successful career of legendary game developer Mev Dinc. The story begins in a mountainous Black Sea village; his father left him and his mother when Mev was only six months old, and with no home and thrown into poverty, they were left to survive the harsh winters alone. By the time he'd arrived in the UK in 1979, he had an English wife but couldn't speak a word of English. He then bought a ZX Spectrum in 1983 without any desire to use it. But through his resilience and ingrained will to overcome any obstacles, he learned to speak English, and taught himself programming and game development - all in two years! The rest, as they say, is history! This incredible story shows how Mev Dinc came from these humble beginnings and ended up becoming an award-winning developer, a member of BAFTA and the founding father of the Turkish Gaming Sector. This intriguing rags-to-riches tale will inspire as much as it entertains. "Mev is a legend!" - Jon Dean. "A fantastic career" - Steve Merrett "I'm proud of Mev's achievements" - Jon Hare. "I both admire and hold Mev as a dear friend." - Charles Cecil "A true Turkish Gaming Legend" - Ulas Karademir
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The Man Who Thought He Was Napoleon is built around a bizarre historical event and an off-hand challenge. The event? In December 1840, nearly twenty years after his death, the remains of Napoleon were returned to Paris for burial—and the next day, the director of a Paris hospital for the insane admitted fourteen men who claimed to be Napoleon. The challenge, meanwhile, is the claim by great French psychiatrist Jean-Étienne-Dominique Esquirol (1772–1840) that he could recount the history of France through asylum registries. From those two components, Laure Murat embarks on an exploration of the surprising relationship between history and madness. She uncovers countless stories of patient...
Includes field staffs of Foreign Service, U.S. missions to international organizations, Agency for International Development, ACTION, U.S. Information Agency, Peace Corps, Foreign Agricultural Service, and Department of Army, Navy and Air Force
The Fundraising Reader draws together essential literature establishing a one-stop body of knowledge that explains what fundraising is, and covers key concepts, principles and debates. The book shines a light on the experience of being a fundraiser and answers an urgent need to engage with the complexities of a facet of the non-profit sector that is often neglected or not properly understood. This international compilation features extracts from key writing on fundraising, with a comprehensive contextualising introduction by the editors. Uniquely, this Reader shares conflicting positions relating to age-old and current debates on fundraising: Is fundraising marketing? Should donors or the community be front and centre in fundraising? How can fundraisers deal with ethical dilemmas such as ‘tainted’ donors and money? Best practice and future trends are also covered, including the impact of new technologies and responding to demands for greater diversity, inclusion, and equity in fundraising teams. This Reader is for those who seek to further develop their own understanding of fundraising, and it provides an invaluable resource for academic courses and professional training.
Book Two of Young World - Friends 'till the end concludes the story of three young teenage boys as they continue their friendship with more humorous and heartfelt events as they make their way toward their high school graduation. The sequel to Book One, Young World the Beginning, follows the boys through their daily adventures and relationship in a small northern town in New York State. Their remarkable and exciting experiences will keep the reader spellbound, at times laughing and other times crying at their teenage adventures, as their bond continues to strengthen.