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The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.
As an adolescent, Dr. Tom Griffiths’s first job was picking up papers on a beach for twenty-five cents an hour. He then turned a part-time seasonal job as a lifeguard into a meaningful and lucrative career, saving lives along the way. Dr. Tom’s Lifeguard Chronicles details how he became one of the world’s leading water safety experts over a career spanning nearly four decades. Lifeguards, professionals in the recreational field, and anyone who enjoys water sports and water safety will want to read Dr. Tom’s Lifeguard Chronicles. Young adults entering the field of aquatics, those already in the field, and those anticipating retirement will also find this book to be valuable. Teaching professionals how to excel in their careers, Dr. Tom’s Lifeguard Chronicles includes a plethora of tips from the award-winning author, speaker, and inventor who was inducted into the International Swimming Hall of Fame as the Paragon Award Winner.
This timely new publication examines the notion of computer as medium and what such an idea might mean for education. The Knowledge Medium: Designing Effective Computer-Based Educational Learning Environments suggests that the understanding of computers as a medium may be a key to re-envisioning educational technology. Because the subject is interdisciplinary, combining science with the humanities, the theoretical discussion draws from a broad range of disciplines: psychology, educational theory, film criticism, and computer science.
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