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Smartphone Cultures explores emerging questions about the ways in which this mobile technology and its apps have been produced, represented, regulated and incorporated into everyday social practices. The various authors in this volume each locate their contributions within the circuit of culture model. More specifically, this book engages with issues of production and regulation in the case of the electrical infrastructure supporting smartphones and the development of mobile social gambling apps. It examines issues of consumption through looking at parental practices relating to children’s smartphone use, children’s experience of the regulation of this technology, both in the home and in...
What shapes the role of Information and Communication Technologies in our everyday life? Despite the speed with which information and communication technologies such as the PC, mobile telephone and internet have found their way into society, there remains a good deal of debate surrounding their adoption and use. Through empirical studies covering a broad range of everyday life and work settings, this volume provides grounded insights into the social dynamics influencing how ICTs are both shaped and experienced. Specifically, the book examines the contributions of diverse disciplines to our understanding of these processes, the symbolic nature of technologies, the influence of design on the experience of ICTs, the role of users in influencing that design, the social constraints affecting the use of those technologies, and strategies for evaluating the social consequences of ICT innovations.
The last decade has witnessed the rise of the cell phone from a mode of communication to an indispensable multimedia device, and this phenomenon has led to the burgeoning of mobile communication studies in media, cultural studies, and communication departments across the academy. The Routledge Companion to Mobile Media seeks to be the definitive publication for scholars and students interested in comprehending all the various aspects of mobile media. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize the increasingly convergent areas surrounding social, geosocial, and mobile media discourses. F...
This volume is composed of the best papers submitted to the HOIT2000 conference held in Wolverhampton, U. K. in June 2000. The conference, entitled "IT at home: Virtual influences on everyday life", and the papers reflect the wide variety of these influences that are coming to bear on our everyday experience, be it through the increasing use of computers or the rapid development of new telecommunications systems. The conference has been organised by IFIP Working Group 9. 3 - Home-Oriented Informatics and Telematics (HOIJ) , in association with IFIP Working Group 13. 2- Methodology for user-centred system design. This gives a broad range of topics that are within the sphere of interest of the...
Everyday Innovators explores the active role of people, collectively and individually, in shaping the use of information and communication technologies. It examines issues around acquiring and using that knowledge of users, how we should conceptualise the role of users and understand the forms and limitations of their participation. To what extent should we think of users as being innovative and creative? To what extent is this routine or exceptional, confined to particular group of users or part of many people’s experience of technologies? Where does the nature of the ICT or the particularities of its design impose constraints on the active role that users can play in their interaction with devices and services? Where do the horizons and orientations of the users influence or limit what they want and expect of their ICTs and how they use them? This book enables a cross-fertilisation of perspectives from different disciplines and aims to provide new insights into the role of users, drawing out both applied and theoretical implications
This book outlines social and moral guidelines to combat violent, hateful, and illegal activity on the Internet.
Social critics and artificial intelligence experts have long prophesized that computers and robots would soon relegate humans to the dustbin of history. Many among the general population seem to have shared this fear of a dehumanized future. But how are people in the twenty-first century actually reacting to the ever-expanding array of gadgets and networks at their disposal? Is computer anxiety a significant problem, paralyzing and terrorizing millions, or are ever-proliferating numbers of gadgets being enthusiastically embraced? Machines that Become Us explores the increasingly intimate relationship between people and their personal communication technologies.In the first book of its kind, ...
Push a button and turn on the television; tap a button and get a ride; click a button and “like” something. The touch of a finger can set an appliance, a car, or a system in motion, even if the user doesn't understand the underlying mechanisms or algorithms. How did buttons become so ubiquitous? Why do people love them, loathe them, and fear them? In Power Button, Rachel Plotnick traces the origins of today's push-button society by examining how buttons have been made, distributed, used, rejected, and refashioned throughout history. Focusing on the period between 1880 and 1925, when “technologies of the hand” proliferated (including typewriters, telegraphs, and fingerprinting), Plotn...
Hacking Europe traces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct “demoscenes.” Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the “ludological” element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.
Consuming Technologies opens for analysis some crucial but rarely examined areas of social, cultural and economic life. At its core is a concern with the complex set of relationships that mark and define the place of the domestic in the modern world, and an explanation of the relationship between the domestic and public spheres as they are mediated by consumption and technology.