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With the third realm new challenges arise. Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them towards the alchemist association's trial. They didn't mean to get into trouble, they swear, but in the ten realms trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial. All isn't peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet. Chaos or creation, there's no knowing what might happen in the ten realms.
The Battlefield Realm: A realm where sects rise and fall. Where the ground trembles under the feet of fighters from the higher realms. Where riches are gained, and empires lost. This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the victor go the spoils. The Fourth Realm will change their lives…or end them.
After taking and defending Vuzgal, Erik and Rugrat have a new task to complete: build a city. They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city. It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up. Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
War has come to the Willful Institute. It has come to the first realm. For years Alva has trained, developed weapons and tactics never seen in the ten realms. Now Alva moves in the background, supporting the Adventurer's Guild. No band of fighters, no sect looking to gain individual honors. The armies of Alva were forged together in Alva dungeon. Tempered in body, in mind, in mana. Supported by Alvan traders, crafters, they reclaimed the lost floors of their home. They captured Vuzgal and defended it in the vicious battlefield realm. Now Alva is going to war. Their abilities, their skills tested head on. One individual is strong. A nation focused, a nation brought together for a single goal. It is something that could shake the very foundations of the ten realms. A beast stirs in the Beast Mountain Range, raising their eyes to the higher realms. It is time Erik and Rugrat stepped out of the shadows.
Thrust into an unknown, unwanted situation, most would feel panic, fear anger and fall into chaos. Erik and Rugrat are not immune to those feelings, but they have stepped into chaos so many times, it is simply a different challenge. Two weeks ago, Erik lost his legs and his arm. Today he got a message. "You have been randomly selected to join the Ten Realms. One may choose to ascend the Ten Realms, thereupon making a request to the Gods of the Realms. Only those who are Level 10, 20, 30, 40, 50, 60, 70, 80, and 90 may ascend to the next realm. Fortune favors the strong!” For a retired combat medic and Marine Recon sniper, the Ten Realms offer a clear challenge and sense of purpose that they had only found on the battlefield. How much trouble can you get into in a new realm?
Alliances and enemies are made, but the Stone Raiders keep their promise. They swore to themselves they would bring the Aleph back to Emerilia.Secrets, powerful creatures and a hidden civilization wait for the Stone Raiders in the abandoned Aleph facilities and cities.Will they be able to clear the Aleph facilities and complete their quest? Or will they be fated to fail?One thing is for sure, the Stone Raiders won't give up easily.
When Erik and Rugrat entered the ten realms they didn't know what was going on. They only knew that they had contracted the two week curse. When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace. They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people. Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again. As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It's hardly ever that easy.
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In a world where magic and mayhem reign, meet Anthony, a once-proud Guardian of Light, turned... Death Knight? Yep, you heard that right. Anthony was once the embodiment of valor, the defender of all things good, and the go-to guy for vanquishing evil with a smile. But one fateful day, he woke up to a rude surprise – he's no longer the hero he used to be. In fact, he's got a bad case of amnesia and a snazzy new title: Death Knight. Not quite the retirement plan he had in mind! Join Anthony on an uproarious quest to regain his memory, inspire others to be heroes in a world gone bonkers. Sometimes we fumble and sometimes we fall, as long as we keep trying, that’s what can change it all. Will Anthony rise from his undead funk and become the hero he was meant to be, or is he doomed to be the punchline of an otherworldly joke? Find out in this side-splitting, spellbinding comedy fantasy where death isn't the end, but rather, the beginning of a hilariously twisted adventure.
As the fighting competition grips Vuzgal, the city-state declares its independence and strength.Alva prepares to retake the lost floor of Water.The Adventurer Guild hones their blades, training and cultivating. They prepare for war, for the Willful Institute to reap what they have sown.Erik and Rugrat's travels take them to the sixth realm, a realm with cities under the sun and dungeons beneath.Not all of Earth's modern knowledge is used to help or heal. The Beast Mountain Range is United under the Empire.Join Erik and Rugrat on their Epic Fantasy journey, even a small party's adventures can build a city and give rise to an Empire.If you love heart-pounding video game action, stats, loot, crafting and matching of realistic technologies with magical abilities. Well, why aren't you reading already?Grab the 6th realm part 1 today!