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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.
"Contains the contributions of 45 internationally distinguished mathematicians covering all areas of approximation theory-written in honor of the pioneering work of Arun K. Varma to the fields of interpolation and approximation of functions, including Birhoff interpolation and approximation by spline functions."
Discrete Differential Geometry (DDG) is an emerging discipline at the boundary between mathematics and computer science. It aims to translate concepts from classical differential geometry into a language that is purely finite and discrete, and can hence be used by algorithms to reason about geometric data. In contrast to standard numerical approximation, the central philosophy of DDG is to faithfully and exactly preserve key invariants of geometric objects at the discrete level. This process of translation from smooth to discrete helps to both illuminate the fundamental meaning behind geometric ideas and provide useful algorithmic guarantees. This volume is based on lectures delivered at the 2018 AMS Short Course ``Discrete Differential Geometry,'' held January 8-9, 2018, in San Diego, California. The papers in this volume illustrate the principles of DDG via several recent topics: discrete nets, discrete differential operators, discrete mappings, discrete conformal geometry, and discrete optimal transport.
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Get an In-Depth Understanding of Graph Drawing Techniques, Algorithms, Software, and Applications The Handbook of Graph Drawing and Visualization provides a broad, up-to-date survey of the field of graph drawing. It covers topological and geometric foundations, algorithms, software systems, and visualization applications in business, education, science, and engineering. Each chapter is self-contained and includes extensive references. The first several chapters of the book deal with fundamental topological and geometric concepts and techniques used in graph drawing, such as planarity testing and embedding, crossings and planarization, symmetric drawings, and proximity drawings. The following...
Topology-based methods are of increasing importance in the analysis and visualization of datasets from a wide variety of scientific domains such as biology, physics, engineering, and medicine. Current challenges of topology-based techniques include the management of time-dependent data, the representation of large and complex datasets, the characterization of noise and uncertainty, the effective integration of numerical methods with robust combinatorial algorithms, etc. . The editors have brought together the most prominent and best recognized researchers in the field of topology-based data analysis and visualization for a joint discussion and scientific exchange of the latest results in the field. This book contains the best 20 peer-reviewed papers resulting from the discussions and presentations at the third workshop on "Topological Methods in Data Analysis and Visualization", held 2009 in Snowbird, Utah, US. The 2009 "TopoInVis" workshop follows the two successful workshops in 2005 (Slovakia) and 2007 (Germany).
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
Mathematical Methods in Computer Aided Geometric Design II covers the proceedings of the 1991 International Conference on Curves, Surfaces, CAGD, and Image Processing, held at Biri, Norway. This book contains 48 chapters that include the topics of blossoming, cyclides, data fitting and interpolation, and finding intersections of curves and surfaces. Considerable chapters explore the geometric continuity, geometrical optics, image and signal processing, and modeling of geological structures. The remaining chapters discuss the principles of multiresolution analysis, NURBS, offsets, radial basis functions, rational splines, robotics, spline and Bézier methods for curve and surface modeling, subdivision, terrain modeling, and wavelets. This book will prove useful to mathematicians, computer scientists, and advance mathematics students.
These proceedings collect the papers accepted for presentation at the bien nial IMA Conference on the Mathematics of Surfaces, held in the University of Cambridge, 4-7 September 2000. While there are many international con ferences in this fruitful borderland of mathematics, computer graphics and engineering, this is the oldest, the most frequent and the only one to concen trate on surfaces. Contributors to this volume come from twelve different countries in Eu rope, North America and Asia. Their contributions reflect the wide diversity of present-day applications which include modelling parts of the human body for medical purposes as well as the production of cars, aircraft and engineer ing...
Presents recent important advances in the field of computer-aided geometric design in the study of shape-preserving representations of curves and surfaces. The volume's dozen papers are organized into five sections on: shape preserving representations of curves, optimality of B-bases, blossoming and geometric approach, shape preserving representations of surfaces, and trigonometric bases for the representation of curves and surfaces. The index spans the admissible (in design algorithms for spline curves) to the weak Chebyshev space and system. Contributors hail from six European countries. Annotation copyrighted by Book News, Inc., Portland, OR