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Developing robots to interact with humans is a complex interdisciplinary effort. While engineering and social science perspectives on designing human–robot interactions (HRI) are readily available, the body of knowledge and practices related to design, specifically interaction design, often remain tacit. Designing Interactions with Robots fills an important resource gap in the HRI community, and acts as a guide to navigating design-specific methods, tools, and techniques. With contributions from the field's leading experts and rising pioneers, this collection presents state of the art knowledge and a range of design methods, tools, and techniques, which cover the various phases of an HRI project. This book is accessible to an interdisciplinary audience, and does not assume any design knowledge. It provides actionable resources whose efficacy have been tested and proven in existing research. This manual is essential for HRI design students, researchers, and practitioners alike. It offers crucial guidance for the processes involved in robot and HRI design, marking a significant stride toward advancing the HRI landscape.
A major contribution to the field, this ground-breaking book explores design anthropology’s focus on futures and future-making. Examining what design anthropology is and what it is becoming, the authors push the frontiers of the discipline and reveal both the challenges for and the potential of this rapidly growing transdisciplinary field.Divided into four sections – Ethnographies of the Possible, Interventionist Speculation, Collaborative Formation of Issues, and Engaging Things – the book develops readers’ understanding of the central theoretical and methodological aspects of future knowledge production in design anthropology. Bringing together renowned scholars such as George Marc...
This collection contains a selection of recent work on people’s production of figurative language (metaphoric, ironic, metonymic, hyperbolic, ...) and similarly of figurative expression in visual media and artefact design. The articles illuminate issues such as why and under what circumstances people produce figurative expression and how it is moulded by their aims. By focusing on production, the intention is to help stimulate more academic research on it and redress historically lower levels of published work on generation than on understanding of figurative expression. The contributions stretch across various academic disciplines—mainly psychology, cognitive linguistics and applied lin...
The dramatic acceleration of digital technologies and their integration into physical products is transforming everyday objects. Our domestic appliances, furniture, clothing, are growing in intelligence. Smart objects are increasingly capable of interacting with humans in a purposeful manner with intentionality. This collection of essays, descriptions of empirical work, and design case studies brings together perspectives from interaction design, the humanities, science and technology studies, and engineering, to map, explore and interrogate ways in which our relationships with everyday smart objects might expand and be re-imagined. By offering a critical assessment on the growing place of s...
The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interact ion techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.
Material Culture and (Forced) Migration argues that materiality is a fundamental dimension of migration. During journeys of migration, people take things with them, or they lose, find and engage things along the way. Movements themselves are framed by objects such as borders, passports, tents, camp infrastructures, boats and mobile phones. This volume brings together chapters that are based on research into a broad range of movements – from the study of forced migration and displacement to the analysis of retirement migration. What ties the chapters together is the perspective of material culture and an understanding of materiality that does not reduce objects to mere symbols. Centring on ...
Presenting the Proceedings of the Ergonomics Society's annual conference, the series embraces the wide range of topics covered by ergonomics. Individual papers provide insight into current practice, present new research findings and form an invaluable reference source. A wide range of topics are covered in these proceedings, including Ergonomics, Human Factors and User-Centred Design. It also features related disciplines such as Psychology, Engineering and Physiology. Particular emphasis is given to the utility of these disciplines in improving health, safety, efficiency and productivity. The 2007 Annual Conference features "Human factors at the heart of systems engineering". As well as being of interest to mainstream ergonomists and human factors specialists, Contemporary Ergonomics will appeal to all those who are concerned with the interaction of people with their working and leisure environment including designers, manufacturing and production engineers, health and safety specialists, occupational, applied and industrial psychologists and applied physiologists.
Many of the things we now live with do not take a purely physical form. Objects such as smart phones, laptops and wearable fitness trackers are different from our things of the past. These new digital forms are networked, dynamic and contextually configured. They can be changeable and unpredictable, even inscrutable when it comes to understanding what they actually do and whom they really serve. In this compelling new volume, Johan Redstrom and Heather Wiltse address critical questions that have assumed a fresh urgency in the context of these rapidly-developing forms. Drawing on critical traditions from a range of disciplines that have been used to understand the nature of things, they devel...
It can be considered the most systemic, deadly, and all-encompassing form of institutional violence that currently exists: speciesism, the oppression and exploitation of other animals. For most people on our planet, speciesism is something completely normalized, justified, and encouraged through many facets of dominant cultures. The field of critical/political animal studies, and other fields that challenge anthropocentrism, have already thoroughly problematized, questioned, and analyzed speciesist practices, but one topic receives little academic attention: what can a counter-concept to speciesism contain, without saying what it is not? This thesis is concerned with imagining ‘multispecie...
This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.