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Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- List of Figures -- Acknowledgements -- 1 Digital Subjects: Videogames, Technology and Identity -- 2 Datafied Subjects: Profiling and Personal Data -- 3 Private Subjects: Secrecy, Scandal and Surveillance -- 4 Beastly Subjects: Bodies and Interfaces -- 5 Synthetic Subjects: Horror and Artificial Intelligence -- 6 Mobile Subjects: Framing Selves and Spaces -- 7 Productive Subjects: Time, Value and Gendered Feelings -- Index
The best book by far about the Iraq war' Guardian Iraq, 2005. A platoon of young soldiers from a U.S. regiment known as ‘the Black Heart Brigade’ is deployed to a lawless and hyperviolent area south of Baghdad. As the unstopping violence destroys their morale, the soldiers descend into brutality, substance abuse and madness – with horrific results. Black Hearts is a timeless story of how warfare can reduce men to animals. Told with insight and compassion, but with the magnetic pace of a thriller, it is one of the defining books about the Iraq War. 'There have been many books about the Iraq war, but this is an unusally gripping one ... A shocking story, vividly told' Max Hastings, Sunday Times
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.
Today interviews proliferate everywhere: in newspapers, on television, and in anthologies; as a method they are a major tool of medicine, the law, the social sciences, oral history projects, and journalism; and in the book trade interviews with authors are a major promotional device. We live in an 'interview society'. How did this happen? What is it about the interview form that we find so appealing and horrifying? Are we all just gossips or is there something more to it? What are the implications of our reliance on this bizarre dynamic for publicity, subjectivity, and democracy? Literature and the Rise of the Interview addresses these questions from the perspective of literary culture. The ...
An ode to the gruesome game characters we love to beat—from the monsters of D&D to the mutants of The Last of Us—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The ...
The idea of "understanding the present through its history" is based on two insights. First, it helps to know where a technology comes from: what were its predecessors, how did they evolve as a result of the continuous efforts to solve theoretical and practical problems, who were crucial in their emergence, and which cultural differences made them develop into divergent families of artifacts? Second, and closely related to the first insight, how does a certain technology or system fit into its societal context, its culture of mobility, its engineering culture, its culture of car driving, its alternatives, its opponents? Only thus, by studying its prehistory and its socio-cultural context, can we acquire a true 'grasp' of a technology. The Evolution of Automotive Technology: A Handbook, Second Edition covers one and a quarter century of the automobile, conceived as a cultural history of its technology, aimed at engineering students and all those who wish to have a concise introduction into the basics of automotive technology and its long-term development. (ISBN:9781468605976 ISBN:9781468605969 ISBN:9781468605983 DOI:10.4271/9781468605976) 2nd Edition.
Missiology permeated with theological reflection. This volume is the culmination of Van Engen’s teachings, but takes us to an even deeper level. Since mission is first and foremost God’s mission, theological reflection must be permeated by missiological understanding and our missiology must be permeated with theological reflection. Mission theology is an activity of the Church of Jesus Christ seeking to understand more deeply why, how, when, where, and wherefore the followers of Jesus may participate in God’s mission, in God’s world.