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The Handbook of Children, Media, and Development
  • Language: en
  • Pages: 642

The Handbook of Children, Media, and Development

The Handbook of Children, Media and Development brings together an interdisciplinary group of experts in the fields of developmental psychology, developmental science, communication, and medicine to provide an authoritative, comprehensive look at the empirical research on media and media policies within the field. 25 newly-commissioned essays bring new research to the forefront, especially on digital media, developmental research, and public policy debates Includes helpful introductions to each section, a theoretical overview of the field, and a final chapter that offers a vision of future research Contributors include key, international authorities in the field

Children's Journeys Through the Information Age
  • Language: en
  • Pages: 330

Children's Journeys Through the Information Age

On Gender Constancy -- Social Cognitive Theory -- Gender Roles and Television Content -- Social Cognitive Theory and Computer Interactions -- 4. Black and White Media Images -- Content Analyses of Minority Portrayals -- Number of Ethnic Minority Television Characters -- Television Roles of Ethnic Minority Characters -- Theoretical Lens for Predicting Ethnic Portrayal Effects -- Effects of Racial Television Portrayals on Children -- Schema Theory: Constructing Beliefs about the Races -- Social Cognitive Theory: Role Models for Children -- Drench Hypothesis: Assessing the Value of a Few Nonstereotyped Media Images -- Cultivation Theory: Cultivating Racial Beliefs -- Summary of the Theoretical ...

Children in the Digital Age
  • Language: en
  • Pages: 288

Children in the Digital Age

  • Type: Book
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  • Published: 2002-08-30
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  • Publisher: Praeger

Showing how children use media today, this volume considers the ways in which technologies will impact their development.

Handbook of Children and the Media
  • Language: en
  • Pages: 825

Handbook of Children and the Media

  • Type: Book
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  • Published: 2012
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  • Publisher: SAGE

'Handbook of Children and the Media' brings together the best-known scholars from around the world to summarize the current scope of the research in this field.

The Blackwell Handbook of Early Childhood Development
  • Language: en
  • Pages: 953

The Blackwell Handbook of Early Childhood Development

The Blackwell Handbook of Early Childhood Development presents a comprehensive summary of research into child development from age two to seven. Comprises 30 contributions from both established scholars and emerging leaders in the field The editors have a distinguished reputation in early childhood development Covers biological development, cognitive development, language development, and social, emotional and regulatory development Considers the applications of psychology to the care and education of young children, treating issues such as poverty, media, and the transition to school A valuable resource for students, scholars and practitioners dealing with young children

Media and the Well-being of Children and Adolescents
  • Language: en
  • Pages: 305

Media and the Well-being of Children and Adolescents

Media and the Well-Being of Children and Adolescents presents cutting-edge research from the field's leading scholars. It considers both traditional media as well as "new" media (such as the Internet), offering a balanced view of the challenges and opportunities media pose for young people's healthy development.

Handbook of Computer Game Studies
  • Language: en
  • Pages: 471

Handbook of Computer Game Studies

  • Type: Book
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  • Published: 2011-08-19
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  • Publisher: MIT Press

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history...

Plugged In
  • Language: en
  • Pages: 341

Plugged In

An illuminating study of the complex relationship between children and media in the digital age Now, as never before, young people are surrounded by media—thanks to the sophistication and portability of the technology that puts it literally in the palms of their hands. Drawing on data and empirical research that cross many fields and continents, authors Valkenburg and Piotrowski examine the role of media in the lives of children from birth through adolescence, addressing the complex issues of how media affect the young and what adults can do to encourage responsible use in an age of selfies, Twitter, Facebook, and Instagram. This important study looks at both the sunny and the dark side of media use by today’s youth, including why and how their preferences change throughout childhood, whether digital gaming is harmful or helpful, the effects of placing tablets and smartphones in the hands of toddlers, the susceptibility of young people to online advertising, the legitimacy of parental concerns about media multitasking, and more.

Qualitative Research Methods for Media Studies
  • Language: en
  • Pages: 250

Qualitative Research Methods for Media Studies

  • Type: Book
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  • Published: 2012-11-12
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  • Publisher: Routledge

This book introduces the essential qualitative methods used in media research, with an emphasis on integrating theory with practice. Each method is introduced through step-by-step instruction on conducting research and interpreting research findings, alongside in-depth discussions of the historical, cultural, and theoretical context of the particular method and case studies drawn from published scholarship. This text is a comprehensive and accessible introduction to qualitative methods, ideal for media and mass communication research courses.

Learning by Playing
  • Language: en
  • Pages: 386

Learning by Playing

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and cont...