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This volume explores how and why we deny, or manipulate, or convert, or enhance reality. Finding it important to come to terms with reality, with what is there before us, and, with reality however defined, to live responsibly, this collection takes a truly multidisciplinary approach to examining the idea that history, the truth, facts, and the events of the present time can be refashioned as prismatic, theatrical, something we can play with for agendas either noble or ignoble. An international team of contributors considers the issue of how and why, in dealing what is there before us, we play with reality by employing theatre, fiction, words, conspiracy theories, alternate realities, scenari...
The storyteller has a fascinating place in our world. Storyteller Sidney Homan tells tales of growing up in Philadelphia in the 1940s and 50saâ'¬accounts of Bruzzy the Bully; of John Crapp, the television salesman; of Leslie Doober and his rotten banana; of drunken Uncle Eddie, and of the Queen of the mushrooms. Sometimes comic, sometimes bittersweet, A Fish in the Moonlight illuminates the growth of both storyteller and listener.
Analysing why we laugh and what we laugh at, and describing how performers can elicit this response from their audience, this book enables actors to create memorable – and hilarious – performances. Rooted in performance and performance criticism, Sidney Homan and Brian Rhinehart provide a detailed explanation of how comedy works, along with advice on how to communicate comedy from the point of view of both the performer and the audience. Combining theory and performance, the authors analyse a variety of plays, both modern and classic. Playwrights featured include Harold Pinter, Tom Stoppard, Christopher Durang, and Michael Frayn. Acting in Shakespeare's comedies is also covered in depth.
‘Disciples of Flora’ explores, through a variety of approaches, disciplines, and historical periods, the place and vitality of gardens as cultural objects, repositories of meaning, and sites for the construction of identity and subjectivity; gardens being an eminent locus where culture and nature meet. This collection of essays contributes to a revision of histories of gardens by broadening the scope of scholarly inquiry to include a long history from ancient Rome to the present, in which contesting memories delineate new apprehensions of topography and space. The contributors draw attention to alternative landscapes or gardening practices, while recalling the ways in which spaces have been invested with an affective dimension that has itself been historicized.
Why the Theatre is a collection of 26 personal essays by college teachers, actors, directors, and playwrights about the magnetic pull of the theatre and its changing place in society. The book is divided into four parts, examining the creative role of the audience, the life of the actor, director, and playwright in performance, ways the theatre moves beyond the playhouse and into the real world, and theories and thoughts on what the theatre can do when given form onstage. Based on concrete, highly personal examples, experiences, and memories, this collection offers unique perspectives on the meaning of the theatre and the beauty of weaving the world of the play into the fabric of our lives. Covering a range of practices and plays, from the Greeks to Japanese Butoh theatre, from Shakespeare to modern experiments, this book is written by and for the theatre instructor and theatre appreciation student.
Sidney Homan defines a pivotal line as “a moment in the script that serves as a pathway into the larger play ... a magnet to which the rest of the play, scenes before and after, adheres.” He offers his personal choices of such lines in five plays by Shakespeare and works by Beckett, Brecht, Pinter, Shepard, and Stoppard. Drawing on his own experience in the theatre as actor and director and on campus as a teacher and scholar, he pairs a Shakespearean play with one by a modern playwright as mirrors for each other. One reviewer calls his approach “ground-breaking.” Another observes that his “experience with the particular plays he has chosen is invaluable” since it allows us to find “a wedge into such iconic texts.” Academics and students alike will find this volume particularly useful in aiding their own discovery of a pivotal line or moment in the experience of reading about, watching, or performing in a play.
Shakespeare and the Classics demonstrates that the classics are of central importance in Shakespeare's plays and in the structure of his imagination. Written by an international team of Shakespeareans and classicists, this book investigates Shakespeare's classicism and shows how he used a variety of classical books to explore crucial areas of human experience such as love, politics, ethics and history. The book focuses on Shakespeare's favourite classical authors, especially Ovid, Virgil, Seneca, Plautus and Terence, and, in translation only, Plutarch. Attention is also paid to the humanist background and to Shakespeare's knowledge of Greek literature and culture. The final section, from the perspective of reception, examines how Shakespeare's classicism was seen and used by later writers. This accessible book offers a rounded and comprehensive treatment of Shakespeare's classicism and will be a useful first port of call for students and others approaching the subject.
Features an updated introduction analysing recent critical and performance interpretations, and a revised reading list.
Fifty years ago Sir Peter Hall directed the English language world premiere of Samuel Backett's Waiting for Godot. Now he has returned to this extraordinary classic, the quintessential absurdist piece that has become one of the most important works of modern drama. Jonathan Croall, who had access to rehearsals for this landmark anniversary production, combines an account of this theatrical journey with an informative history of the play that has intrigued, baffled, provoked and entertained all those who have ever come across Vladimir, Estragon and the ever elusive Godot. Foreword by Sir Peter Hall.
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of Us, Fallout 4 and many more. The text-focused "visual novel" genre is discussed as a form of interactive fiction.