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eSports is Business
  • Language: en
  • Pages: 165

eSports is Business

  • Type: Book
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  • Published: 2019-02-20
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  • Publisher: Springer

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

Big Data in Organizations and the Role of Human Resource Management
  • Language: en
  • Pages: 237

Big Data in Organizations and the Role of Human Resource Management

Big data are changing the way we work. This book conveys a theoretical understanding of big data and the related interactions on a socio-technological level as well as on the organizational level. Big data challenge the human resource department to take a new role. An organization's new competitive advantage is its employees augmented by big data.

eSports Yearbook 2013/14
  • Language: en
  • Pages: 146

eSports Yearbook 2013/14

This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

Esports Business Management
  • Language: en
  • Pages: 374

Esports Business Management

Esports have rapidly expanded from a pastime undertaken by casual players to one of the largest segments of the entertainment industry, in which hundreds of millions of people play and compete daily. Esports Business Management With HKPropel Access is one of the first textbooks to present an all-encompassing look into the world of esports business, will teach both aspiring students and sports professionals about the business of this rapidly expanding industry. Written by esports executives, business experts, and esports educators—and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation—the textbook offers a comprehensive app...

The Essential Guide to the Business & Law of Esports & Professional Video Gaming
  • Language: en
  • Pages: 201

The Essential Guide to the Business & Law of Esports & Professional Video Gaming

  • Type: Book
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  • Published: 2021-02-19
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  • Publisher: CRC Press

"As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional ...

Borders and Freedom of Movement in the Holy Roman Empire
  • Language: en
  • Pages: 279

Borders and Freedom of Movement in the Holy Roman Empire

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

Borders and Mobility in the Holy Roman Empire tells the history of free movement in the Holy Roman Empire of the German Nation, one of the most fractured landscapes in human history. The boundaries that divided its hundreds of territories make the Old Reich a uniquely valuable site for studying the ordering of movement. The focus is on safe-conduct, an institution that was common throughout the early modern world but became a key framework for negotiating free movement and its restriction in the Old Reich. The study shows that attempts to escort travellers, issue letters of passage, or to criminalize the use of 'forbidden' roads served to transform rights of passage into excludable and fisca...

Generations Z in Europe
  • Language: en
  • Pages: 221

Generations Z in Europe

Generations Z in Europe brings together differing geographic perspectives from a range of researchers to present a fascinating picture of the contemporary reality for 'Gen-Z' workers from nine European countries. The findings will help readers understand the diversity of issues and commonalities for this new part of the global workforce.

Change Management and the Human Factor
  • Language: en
  • Pages: 263

Change Management and the Human Factor

  • Type: Book
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  • Published: 2014-10-06
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  • Publisher: Springer

Change management and organizational development is unthinkable without people. Human beings form its core as both subjects and objects of change. This volume attempts to cut through to the core of change management, to the people that stand at its heart and focuses on their intrinsic role in change management and organizational development. Topics covered in this volume encompass the human element within organizational change, how this impacts roles, dynamics of team interaction and affects the workplace in teaching and learning settings. It also addresses resistance to institutional and organizational change and the central role that agile management plays in this process.

E-HRM
  • Language: en
  • Pages: 551

E-HRM

  • Type: Book
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  • Published: 2018
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  • Publisher: Unknown

e-HRM is one of the first textbooks on the impact of technology on the delivery of HR services. It includes perspectives from leading scholars and practitioners from across the world, and comes with a companion website to support learning.

The Book of Esports
  • Language: en
  • Pages: 199

The Book of Esports

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming indu...