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Buku Strategi Pembelajaran Bahasa dan Sastra Indonesia ini disusun oleh para akademisi dan praktisi dalam bentuk buku kolaborasi. Walaupun jauh dari kesempurnaan, tetapi kami mengharapkan buku ini dapat dijadikan referensi atau bacaan serta rujukan bagi akademisi ataupun para profesional. Sistematika penulisan buku ini diuraikan dalam enam belas bab yang memuat tentang pengantar pembelajaran bahasa dan sastra Indonesia, teori pembelajaran bahasa dan sastra, pembelajaran berbasis kompetensi bahasa, strategi pembelajaran menulis dalam bahasa Indonesia, pembelajaran berbasis sastra, pembelajaran bahasa Indonesia untuk tujuan khusus, pembelajaran berbaiss teknologi dalam bahasa dan sastra Indonesia, pembelajaran berbasis kreativitas dalam sastra, strategi untuk meningkatkan kosakata dalam bahasa Indonesia, bahasa Indonesia sebagai bahasa asing, evaluasi dalam pembelajaran bahasa dan sastra Indonesia, pembelajaran berbaiss budaya dalam bahasa Indonesia, pembelajaran bahasa Indonesia di era digital, pembelajaran kolaboratif dalam bahasa dan sastra Indonesia, pembelajaran berbasis pemecah masalah, keterampilan bahasa dan sastra sebagai penunjang kemampuan menulis.
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Text book for tertiary students of education wich examines current thinking about assessment and reporting in schools.
Indhold: Technology in the classroom ; Word processors in the classroom ; Using websites ; Internet-based project work ; How to use email ; How to use chat ; Blogs, wikis and podcasts ; Online reference tools ; Technology-based courseware ; Producing electronic materials ; e-learning : online teaching and training ; Preparing for the future.
The study of oral traditions and verbal arts leads into an area of human culture to which anthropologists are increasingly turning their attention. Oral Traditions and the Verbal Arts provides up-to-date guidance on how to approach the study of oral form and their performances, treating both the practicalities of fieldwork and the methods by which oral texts and performances can be observed, collected or analysed. It also relates to those current controversies about the nature of performance and of 'text'. Designed as a practical and systematic introduction to the processes and problems of researching in this area, this is an invaluable guide for students, and lecturers of anthropology and cultural studies and also for general readers who are interested in enjoying oral literature for its own sake.
This book brings together research and theory about `New Learning', the term we use for new learning outcomes, new kinds of learning processes and new instructional methods that are both wanted by society and stressed in psychological theory in many countries at present. It describes and illustrates the differences as well as the modern versions of the traditional innovative ideas.
The Proceeding book presented the International Conference of Economics, Business & Entrepreneurship (ICEBE), which is an international conference hosted by Faculty of Economics & Business Universitas Lampung (FEB-UNILA) in collaboration with Magister Manajemen Teknologi Universitas Multimedia Nusantara. Total 50 full papers presented were carefully reviewed and selected from 85 submissions with the topics not limited to Finance, Accounting, Marketing and Digital Innovation. The ICEBE 2020 Conference was conducted virtually, on 01 October 2020 which had been attended by academics and researchers from various universities worldwide including practitioners with the theme Innovation and Sustainability in the Digital Age.
Michael and his dog Waldo, walking along a rainy beach, pool their imaginations to share a possible adventure involving a band of pirates and several monsters.