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Classical Antiquity in Heavy Metal Music
  • Language: en
  • Pages: 273

Classical Antiquity in Heavy Metal Music

This book demonstrates the rich and varied ways in which heavy metal music draws on the ancient Greek and Roman world. Contributors examine bands from across the globe, including: Blind Guardian (Germany), Therion (Sweden), Celtic Frost, Eluveitie (Switzerland), Ex Deo (Canada/Italy), Heimdall, Stormlord, Ade (Italy), Kawir (Greece), Theatre of Tragedy (Norway), Iron Maiden, Bal-Sagoth (UK), and Nile (US). These and other bands are shown to draw inspiration from Classical literature and mythology such as the Homeric Hymns, Vergil's Aeneid, and Caesar's Gallic Wars, historical figures from Rome and ancient Egypt, and even pagan and occult aspects of antiquity. These bands' engagements with Cl...

Christian Origins and Greco-Roman Culture
  • Language: en
  • Pages: 764

Christian Origins and Greco-Roman Culture

  • Type: Book
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  • Published: 2013
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  • Publisher: BRILL

In "Christian Origins and Greco-Roman Culture," Stanley Porter and Andrew Pitts assemble an international team of scholars whose work has focused on reconstructing the social matrix for earliest Christianity through the use of Greco-Roman materials and literary forms. Each essay moves forward the current understanding of how primitive Christianity situated itself in relation to evolving Hellenistic culture. Some essays focus on configuring the social context for the origins of the Jesus movement and beyond, while others assess the literary relation between early Christian and Greco-Roman texts.

Representations of Classical Greece in Theme Parks
  • Language: en
  • Pages: 281

Representations of Classical Greece in Theme Parks

Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the “entertainment” element in ancient Greek history, culture and myth, which allows its presence in commercial structures aiming to people's fun? How does the representation of Greece change against different cultural backgrounds, e.g. in different European countries, in the USA, in China? This book frames a discussion of these representations within the current debates about immersive spaces, uses of history and postmodern aesthetics, and analyses how ancient Greece has been represented and made “enjoyable” in seven different theme parks across the world, providing an original and ground-breaking contribution to theme park studies and classical reception.

Thinking the Greeks
  • Language: en
  • Pages: 269

Thinking the Greeks

  • Type: Book
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  • Published: 2018-07-27
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  • Publisher: Routledge

This volume, from an international and interdisciplinary cohort of scholars, offers independent-minded essays about central Greek texts and about the relation of social theory and comparative method to the study of archaic and classical Greek literature. It is in honour of James M. Redfield, whose innovative and theoretically-informed work has been a touchstone for the contributors; it includes an Introduction that discusses Redfield’s work, as well as a complete Bibliography of Redfield’s scholarship. The volume is divided into three parts: on Homer; Plato in conversation with epic, tragedy, and comedy; and finally reception and transmission. An exploration of the dialectical relationship between literary genre and social form animates many of the essays. Drawing on work in anthropology, linguistics, sociology, art history, and philosophy, this volume offers ground-breaking perspectives on the study of Greek literature. It will be an invaluable resource to students and researchers alike.

The Life of Roman Republicanism
  • Language: en
  • Pages: 251

The Life of Roman Republicanism

In recent years, Roman political thought has attracted increased attention as intellectual historians and political theorists have explored the influence of the Roman republic on major thinkers from the Renaissance to the Enlightenment. Held up as a "third way" between liberalism and communitarianism, neo-Roman republicanism promises useful, persuasive accounts of civic virtue, justice, civility, and the ties that bind citizens. But republican revivalists, embedded in modern liberal, democratic, and constitutional concerns, almost never engage closely with Roman texts. The Life of Roman Republicanism takes up that challenge. With an original combination of close reading and political theory,...

A Homeric Catalogue of Shapes
  • Language: en
  • Pages: 277

A Homeric Catalogue of Shapes

  • Categories: Art

In the popular imagination, Homer as author of the Iliad and the Odyssey, epitomises poetic genius. So, when scholars proposed that the Homeric epics were not the unique creation of an individual author, but instead reflected a traditional compositional system developed by generations of singer-poets, swathes of assumptions about the poems and their 'author' were swept aside and called into question. Much had to be re-evaluated through a new lens. The creative process described by scholars for the Homeric epics shares many key attributes with the modern visual art-forms of collage and its less familiar variant: sculptural assemblage. A Homeric Catalogue of Shapes describes a series of twelve...

Playful Classics
  • Language: en
  • Pages: 289

Playful Classics

This is the first book to deal exclusively with ludic interactions with classical antiquity – an understudied research area within classical reception studies – that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The ...

Rethinking ‘Authority’ in Late Antiquity
  • Language: en
  • Pages: 256

Rethinking ‘Authority’ in Late Antiquity

  • Type: Book
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  • Published: 2018-06-14
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  • Publisher: Routledge

The historian’s task involves unmasking the systems of power that underlie our sources. A historian must not only analyze the content and context of ancient sources, but also the structures of power, authority, and political contingency that account for their transmission, preservation, and survival. But as a tool for interpreting antiquity, "authority" has a history of its own. As authority gained pride of place in the historiographical order of knowledge, other types of contingency have faded into the background. This book’s introduction traces the genesis and growth of the category, describing the lacuna that scholars seek to fill by framing texts through its lens. The subsequent chap...

Pompeii in the Visual and Performing Arts
  • Language: en
  • Pages: 257

Pompeii in the Visual and Performing Arts

This volume examines the influence that Pompeii and, to a lesser extent, Herculaneum had on the visual and performing arts in Spain and countries across South America. Covering topics from architecture, painting and decorative arts to theatre, dance and photography, the reader will gain insight into the reception of classical antiquity through the analysis of the close cultural ties between both sides of the Atlantic, in the past and the present. Each contribution has been written by a specialist researcher participating in the project, 'The Reception and Influence of Pompeii and Herculaneum in Spain and Ibero-America', funded by the Spanish Ministry of Science and Innovation (PGC2018-093509...

Women in Classical Video Games
  • Language: en
  • Pages: 289

Women in Classical Video Games

Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.